3D Modeling Company — Characters, Environments & Products
SDLC Corp is a specialist 3D modeling company delivering production-grade 3D models for games, products, architecture, and virtual environments. Blender, Maya, 3ds Max, ZBrush — full source files, no outsourcing. Since 2015.

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3D Artists
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A 3D Modeling Company Built on Technical Precision
SDLC Corp is a full-service 3D modeling company delivering production-ready assets for games, product visualisation, architecture, and virtual environments. Blender, Maya, 3ds Max, ZBrush — full source files, no outsourcing, since 2015.
Every 3D asset ships with source files, topology documentation, and LOD variants optimised for the target platform — not just a final render.
3D Modeling
Characters, environments, products
3D Animation
Rigging, skinning, keyframe & mocap
Full Source Files
No lock-in, no outsourcing
120+ 3D Artists
Specialist per discipline
3D Modeling Services — Every Discipline
Production-ready assets across every industry. Full source files, topology documentation, and LOD variants in every delivery.
High-poly sculpts, retopo, rigging, and morph targets. Optimised for target engine from day one.
Game-ready environments, architectural visualisation, and virtual sets. PBR materials and LOD sets included.
Photorealistic product models for e-commerce and manufacturing. Accurate from CAD data or reference.
3D rendering for residential and commercial projects. Interior, exterior, lighting, and material accuracy.
Keyframe, motion capture, and procedural animation. Character performance for games and film.
Concept to engine-ready pipeline. Unity and Unreal Engine delivery with LOD documentation.
Low poly and stylised models for mobile, AR/VR, and web. Poly budget confirmed at brief, not QA.
PBR product CGI for marketing and virtual photography. Material libraries with every final asset.
End-to-end with NDA and milestone gates. No subcontracting — same team throughout.
3D Modeling Software & Tools
Software confirmed in project brief. Every tool choice is documented against the delivery format and industry target.

What Every 3D Modeling Project Includes
Production standards, not just deliverables. Every item below is a core requirement, not an optional add-on.
Physically based materials with accurate roughness, metallic, and emissive channels. Material library delivered with every asset.
LOD0–LOD4 sets with every asset. Polygon budget documented per LOD level against platform specs.
Clean edge flow for deformation, subdivision-ready geometry, and documented poly counts.
Assets configured for UE5 or Unity — correct pivot, scale, naming, and material setup.
Character rigs built to engine requirements. Skin weights validated against motion capture data.
Delivery variants for game engines and offline render. Same geometry, appropriate material sets per target.
Non-overlapping UV sets with documented texel density targets. UDIM support for film deliverables.
All .blend, .ma/.mb, .max, .ztl source files at close. No format lock-in, no dependency.
3D Modeling Projects — Delivered & Documented
Production decisions documented for each project — not just final renders, but why each technical choice was made.
Full environment asset pack for an open-world title. Polygon budgets set per asset class in the brief. Texel density targets held across all LODs. Delivered in UE5 with documented material setup.
60-product CGI library for an electronics brand. Models built from CAD data with sub-millimetre accuracy. V-Ray material setup matched to physical sample approvals.
12-character pack for a mobile action game. High-poly sculpts, retopo to 15k tris per character, rigged and skinned to the game engine skeleton.
Real-time architectural visualisation in Unreal Engine 5 with Lumen lighting. LOD system configured for interactive walkthrough frame-rate targets.
3D Modeling for Every Platform & Industry
Delivery format confirmed in the brief — polygon budget, material workflow, and LOD requirements set before production begins.
Engine-ready delivery for console, PC, and mobile titles.
BIM-compatible and real-time visualisation for AEC projects.
Real-time assets for immersive experiences on all headsets.
CGI-accurate product models for digital marketing and retail.
3D Modeling Cost & Pricing
Ranges based on delivered projects. Poly budget, LOD requirements, and animation scope are the three main cost drivers.
- 1 model or up to 10-asset pack
- PBR materials included
- 1 LOD set
- Source file handover
- 20–100 assets
- Full LOD pipeline
- Rig & skinning if needed
- Engine-ready delivery
- Concept through final asset
- QA at every milestone
- All source files
- LiveOps updates
- Dedicated 3D artist(s)
- Daily standups
- Full IP ownership
- No minimum term
Six Reasons Studios Choose SDLC Corp
Specific practices and verifiable deliverables — not generic values statements.
Target poly count and LOD requirements confirmed before production begins — preventing the most common rework scenario in game asset pipelines.
All .blend, .ma/.mb, .max, .ztl source files at close. No format lock-in, no proprietary dependency. IP confirmed before production starts.
Material setup matched to the target renderer — V-Ray PBR, UE5 PBR, and Unity HDRP are different. We deliver the correct one.
LOD0–LOD4 sets with every character and environment asset — not quoted as extras, part of every project scope.
The 3D artists scoped in the brief build the project. No subcontracting, no overseas handoffs mid-production without explicit agreement.
Engine import issues, material tweaks, and LOD adjustments covered post-delivery. Same team — no knowledge transfer overhead.
From Brief to Final Asset — Five Steps
Poly budget and delivery format confirmed in step one. The most expensive rework scenario — engine format incompatibility — prevented by confirming the target at brief stage.
Polygon budget, LOD requirements, material workflow, and delivery format confirmed before any production begins.
Blocking pass for shape and proportion approval. No texture or detail work until blockout is signed off.
High-poly sculpt, retopo, UV unwrap, and PBR materials. Weekly WIP reviews against the approved brief.
LOD chain built and validated against poly budget. Engine import tested on actual target before delivery.
All source files, material libraries, and documentation delivered. 30-day post-delivery support included.
Common Questions
Questions about 3D modeling services. We respond within one business day.
Contact Us
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Let's Talk About Your Project
- Free Consultation
- 24/7 Experts Support
- On-Time Delivery
- sales@sdlccorp.com
- +1(510-630-6507)