3D Modeling Studio — Since 2015

3D Modeling Company — Characters, Environments & Products

SDLC Corp is a specialist 3D modeling company delivering production-grade 3D models for games, products, architecture, and virtual environments. Blender, Maya, 3ds Max, ZBrush — full source files, no outsourcing. Since 2015.

Since 2015Est.
500+Projects
120+3D Artists
40+Industries
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3D modeling company studio
500+
Projects
120+
3D Artists
Since 2015
Trusted
About SDLC Corp

A 3D Modeling Company Built on Technical Precision

SDLC Corp is a full-service 3D modeling company delivering production-ready assets for games, product visualisation, architecture, and virtual environments. Blender, Maya, 3ds Max, ZBrush — full source files, no outsourcing, since 2015.

Every 3D asset ships with source files, topology documentation, and LOD variants optimised for the target platform — not just a final render.

3D Modeling

Characters, environments, products

3D Animation

Rigging, skinning, keyframe & mocap

Full Source Files

No lock-in, no outsourcing

120+ 3D Artists

Specialist per discipline

Services

3D Modeling Services — Every Discipline

Production-ready assets across every industry. Full source files, topology documentation, and LOD variants in every delivery.

3D Character Modeling

High-poly sculpts, retopo, rigging, and morph targets. Optimised for target engine from day one.

3D Environment Modeling

Game-ready environments, architectural visualisation, and virtual sets. PBR materials and LOD sets included.

Product 3D Modeling

Photorealistic product models for e-commerce and manufacturing. Accurate from CAD data or reference.

Architectural Visualisation

3D rendering for residential and commercial projects. Interior, exterior, lighting, and material accuracy.

3D Animation Services

Keyframe, motion capture, and procedural animation. Character performance for games and film.

3D Game Asset Development

Concept to engine-ready pipeline. Unity and Unreal Engine delivery with LOD documentation.

Low Poly 3D Modeling

Low poly and stylised models for mobile, AR/VR, and web. Poly budget confirmed at brief, not QA.

Photorealistic 3D Modeling

PBR product CGI for marketing and virtual photography. Material libraries with every final asset.

Outsource 3D Modeling

End-to-end with NDA and milestone gates. No subcontracting — same team throughout.

Technology Stack

3D Modeling Software & Tools

Software confirmed in project brief. Every tool choice is documented against the delivery format and industry target.

3D modeling software stack
3D Modeling
BlenderAutodesk Maya3ds MaxZBrushRhino 3DSketchUp
Texturing & Rendering
Substance PainterSubstance DesignerMarmoset ToolbagV-RayArnold
Animation & Rigging
Maya RiggingBlender ArmaturesMotionBuilderMixamo
Game Engine Delivery
Unreal Engine 5UnityGodotWebGL / glTF
Delivery format first: Target engine, polygon budget, and LOD requirements confirmed in the brief. Software selected to match the spec — not the other way around.
Core Capabilities

What Every 3D Modeling Project Includes

Production standards, not just deliverables. Every item below is a core requirement, not an optional add-on.

PBR-Accurate Materials

Physically based materials with accurate roughness, metallic, and emissive channels. Material library delivered with every asset.

LOD Pipeline

LOD0–LOD4 sets with every asset. Polygon budget documented per LOD level against platform specs.

Production Topology

Clean edge flow for deformation, subdivision-ready geometry, and documented poly counts.

Engine-Ready Delivery

Assets configured for UE5 or Unity — correct pivot, scale, naming, and material setup.

Rigging & Skinning

Character rigs built to engine requirements. Skin weights validated against motion capture data.

Real-Time & Offline

Delivery variants for game engines and offline render. Same geometry, appropriate material sets per target.

UV Unwrapping

Non-overlapping UV sets with documented texel density targets. UDIM support for film deliverables.

Source File Handover

All .blend, .ma/.mb, .max, .ztl source files at close. No format lock-in, no dependency.

Portfolio

3D Modeling Projects — Delivered & Documented

Production decisions documented for each project — not just final renders, but why each technical choice was made.

Game AssetsUE5PBR
Open-World Game Environment Pack
250 assets, LOD0–LOD3, PBR materials

Full environment asset pack for an open-world title. Polygon budgets set per asset class in the brief. Texel density targets held across all LODs. Delivered in UE5 with documented material setup.

250 assets10 weeksUnreal Engine 5
Product CGIE-CommercePhotorealistic
Consumer Electronics Product CGI
60 SKUs, photorealistic, e-commerce ready

60-product CGI library for an electronics brand. Models built from CAD data with sub-millimetre accuracy. V-Ray material setup matched to physical sample approvals.

60 SKUs6 weeksV-Ray
Character ArtRiggingAAA Mobile
3D Character Pack — AAA Mobile
12 characters, full rigs, morph targets

12-character pack for a mobile action game. High-poly sculpts, retopo to 15k tris per character, rigged and skinned to the game engine skeleton.

12 characters8 weeksUnity
Architectural VizReal-TimeUE5
Mixed-Use Development Visualisation
Interactive UE5 real-time walkthrough

Real-time architectural visualisation in Unreal Engine 5 with Lumen lighting. LOD system configured for interactive walkthrough frame-rate targets.

28 buildings12 weeksUnreal Engine 5
Platforms & Industries

3D Modeling for Every Platform & Industry

Delivery format confirmed in the brief — polygon budget, material workflow, and LOD requirements set before production begins.

Game Engines

Engine-ready delivery for console, PC, and mobile titles.

Unreal Engine 5UnityGodotglTF/WebGL
Architecture & Design

BIM-compatible and real-time visualisation for AEC projects.

RevitSketchUpV-RayLumion
XR / AR / VR

Real-time assets for immersive experiences on all headsets.

Meta QuestARKitARCoreOpenXR
E-Commerce & Product

CGI-accurate product models for digital marketing and retail.

Shopify ARAdobe CommerceSketchfabARCore
Engagement Models

3D Modeling Cost & Pricing

Ranges based on delivered projects. Poly budget, LOD requirements, and animation scope are the three main cost drivers.

Single Asset / Pack
$500 – $5k
1–4 weeks
Ideal: Indie studios, product shots
  • 1 model or up to 10-asset pack
  • PBR materials included
  • 1 LOD set
  • Source file handover
Environment or Character Pack
$5k – $30k
4–12 weeks
Ideal: Game studios, AEC firms
  • 20–100 assets
  • Full LOD pipeline
  • Rig & skinning if needed
  • Engine-ready delivery
Full Production Pipeline
$30k – $150k+
8–24 weeks
Ideal: Publishers, film, large brands
  • Concept through final asset
  • QA at every milestone
  • All source files
  • LiveOps updates
3D Artist Augmentation
$3k – $8k/mo
Monthly retainer
Ideal: Studios needing 3D specialists
  • Dedicated 3D artist(s)
  • Daily standups
  • Full IP ownership
  • No minimum term
Polygon budget and LOD scope = 40–60% of total cost — confirmed in the brief before production begins, not discovered at QA. All ranges include full source file handover and one revision round.
Why SDLC Corp

Six Reasons Studios Choose SDLC Corp

Specific practices and verifiable deliverables — not generic values statements.

01
Poly Budget at Brief

Target poly count and LOD requirements confirmed before production begins — preventing the most common rework scenario in game asset pipelines.

02
Full Source Files

All .blend, .ma/.mb, .max, .ztl source files at close. No format lock-in, no proprietary dependency. IP confirmed before production starts.

03
PBR Per Delivery Target

Material setup matched to the target renderer — V-Ray PBR, UE5 PBR, and Unity HDRP are different. We deliver the correct one.

04
LOD Pipeline Included

LOD0–LOD4 sets with every character and environment asset — not quoted as extras, part of every project scope.

05
No Outsourcing

The 3D artists scoped in the brief build the project. No subcontracting, no overseas handoffs mid-production without explicit agreement.

06
30-Day Post-Delivery

Engine import issues, material tweaks, and LOD adjustments covered post-delivery. Same team — no knowledge transfer overhead.

Process

From Brief to Final Asset — Five Steps

Poly budget and delivery format confirmed in step one. The most expensive rework scenario — engine format incompatibility — prevented by confirming the target at brief stage.

01
Brief
Brief & Poly Budget

Polygon budget, LOD requirements, material workflow, and delivery format confirmed before any production begins.

02
Concept
Concept & Blockout

Blocking pass for shape and proportion approval. No texture or detail work until blockout is signed off.

03
Production
Modeling & Texturing

High-poly sculpt, retopo, UV unwrap, and PBR materials. Weekly WIP reviews against the approved brief.

04
QA
LODs & Engine Export

LOD chain built and validated against poly budget. Engine import tested on actual target before delivery.

05
Handover
Source File Delivery

All source files, material libraries, and documentation delivered. 30-day post-delivery support included.

FAQ

Common Questions

Questions about 3D modeling services. We respond within one business day.

What does a 3D modeling company deliver?
A specialist 3D modeling company delivers production-ready 3D assets with full source files, topology documentation, UV maps, PBR materials, and LOD sets configured for the target platform. SDLC Corp delivers all of this with Blender, Maya, 3ds Max, or ZBrush source files — not just final renders.
How much does professional 3D modeling cost?
A single high-quality 3D asset ranges from $500–$5,000 depending on complexity and LOD requirements. An environment or character pack ranges from $5,000–$30,000. Full production pipelines range from $30,000–$150,000+. Polygon budget and LOD scope are the two biggest cost drivers — confirmed in the brief, not at delivery.
Can I hire a 3D modeler directly?
Yes. SDLC Corp offers dedicated 3D artist augmentation on daily rate or monthly retainer. The same artists who deliver full projects are available for team augmentation. Full IP ownership, daily standups, no minimum term.
What software do you use?
Blender, Autodesk Maya, 3ds Max, ZBrush, Rhino 3D, and SketchUp for modeling. Substance Painter and Designer for texturing. V-Ray, Arnold, and Octane for offline rendering. Software is confirmed in the brief against the delivery target.
Do you outsource 3D modeling?
No. SDLC Corp is a full-time employed team — no subcontracting. The 3D artists scoped in the brief build the project from blockout through delivery. IP confirmed in writing before production. NDA available on the first call.
How does SDLC Corp compare to other 3D modeling companies?
SDLC Corp differentiates on: poly budget confirmed at brief (preventing engine import rework), LOD pipeline included in every scope (not quoted as extras), and full source file delivery with no format lock-in.
Question not covered? Contact us — we respond within one business day.

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