Educational Games
Tal highlighted SDLC’s educational game development and organized QA. The review also notes responsive fixes and clear communication as the project grew in scope.
As a mobile game development company, we build Android, iOS, and cross-platform games. We take each game from prototype to app store launch, then support it after release. Because one team handles design, development, QA, and deployment, delivery stays fast and smooth.





See two projects from our mobile game development company. The first is a real-time Ludo game for Android and iOS. The second is a VR football game built for a live 5G event. Each case study shows the gameplay, features, and build scope.
Developed a real-time Ludo game for Android and iOS with synchronized multiplayer matches.
Read Full Case Study → Developed an interactive VR football experience for Orange’s live 5G event.
Read Full Case Study → We offer full-cycle development for new Android and iOS games. We also improve games that are already live. Alternatively, you can hire our mobile game app developers for a single service.
For publishers and startups with a new game idea. Our Unity game development team builds it for both stores. As a result, you get one codebase and full source code.
For games already live on PC, web, or one mobile store. We rebuild the controls, UI, and performance. That way, the game plays well on Android and iOS.
For live games held back by crashes, lag, or a team that has left. In that case, we take over the code. Then we fix stability issues and update SDKs.
Need funding or publisher approval first? If so, we can build a playable prototype in 4 to 8 weeks for pitches or player tests.
For studios short on art capacity. Our game art services cover 2D and 3D characters, environments, and UI. In addition, we create animation built for mobile screens.
For launched games that need regular updates. We run live events, offers, and content drops. D1, D7, and D30 retention data then guides each update.
Android and iOS game development projects often hit the same technical and business hurdles. Our mobile game app development team plans for them from day one. As a result, scope, player experience, and launch dates stay on track.
A poor-fit engine or backend can limit growth, raise costs, and complicate updates.
01Device and OS differences can affect performance. That is why we test on representative phones and OS versions before release.
02Unplanned features and repeated revisions can increase costs and delay launch.
03Ads and in-app purchases should support revenue without disrupting gameplay or retention.
04Live multiplayer needs reliable servers, matchmaking, and real-time synchronization as player numbers grow.
05Our mobile game development studio builds games across six popular genres. Each one gets the controls, progression, multiplayer modes, and monetization features its players expect.
We build fast-loading casual and hyper-casual games for Android and iOS. They use simple tap-and-swipe controls and rewarding progression systems.
Our puzzle and arcade games combine clever level design with smooth arcade mechanics. Daily challenges and progression systems also keep players coming back.
We develop real-time and turn-based multiplayer mobile games. Each build includes secure matchmaking, private rooms, leaderboards, and a backend that scales for online play.
Our RPG and adventure games feature quests, character upgrades, branching dialogue, and explorable levels. We also build progression around each game's story and combat systems.
We create classic and custom card and board games. For competitive play, we add secure game logic, multiplayer rooms, tournaments, and reward systems.
We build fantasy sports platforms with contest management and live score integration. In addition, scalable infrastructure keeps the platform stable on busy match days.
Choose the engagement model that fits your project, timeline, and team. Options range from full delivery to dedicated mobile game developers. Then you can scale or switch models as your game grows.
| Engagement model | How it works | Best for | Next step |
|---|---|---|---|
Launch Mode Full Game Build | We manage development from concept through launch. Best for new games and teams without in-house developers. |
| Get Started |
Scale Mode Co-Development | We work with your existing team on selected features, systems, or delivery milestones. |
| Let's Talk |
Team Mode Dedicated Team | Developers, artists, and QA work exclusively on your project under your direction. |
| Hire Experts |
Our mobile game app development process covers five clear stages. Along the way, we review and refine each build based on your scope, platform, and testing needs.
First, we define the genre, platform, core mechanics, monetization model, and timeline. We agree on scope before writing any code, so it cannot quietly expand later.
Next, a playable prototype tests the core loop before full production spend. As a result, design issues surface while they are still cheap to fix.
Designers, developers, and artists then work in sprints. You review playable builds instead of status calls, so you judge the real game, not a progress slide.
We run device, performance, and store-compliance tests. These tests follow our best practices for testing Android games, so we catch issues before submission.
Finally, we handle store submission and launch-day monitoring. After release, we stay on for hotfixes, updates, and analytics review, so your game keeps improving.
Our mobile game development stack covers game engines, multiplayer networking, and cloud backends. It also includes the art and UI design tools behind our Android and iOS games.
Unity
Unreal Engine
Godot
Android
iOS
WebGL
Unity
Unreal Engine
Godot
Android
iOS
WebGL
Unity
Unreal Engine
Godot
Android
iOS
WebGL
Firebase
Photon
AWS
Google Cloud
Firebase
Photon
AWS
Google Cloud
Firebase
Photon
AWS
Google Cloud
Blender
Autodesk Maya
Spine 2D
Figma
Blender
Autodesk Maya
Spine 2D
Figma
Blender
Autodesk Maya
Spine 2D
FigmaWhat ships inside
We build mobile game features that drive engagement, monetization, competition, and retention. Each one also runs smoothly across Android, iOS, and cross-platform releases.
Rewarded, interstitial, and banner ads plus in-app purchases that drive mobile game revenue.
Re-engagement messaging tied to player behavior, not blanket blasts that get switched off.
Global and friend-based leaderboards with achievement systems that give players a reason to return.
Matchmaking and low-latency state sync built to hold up as concurrent player counts grow.
Core gameplay that works without a connection, with sync-on-reconnect for progress and purchases.
Event tracking goes in from day one. As a result, player data guides retention decisions, not guesswork.
We plan each feature around your game loop, audience, monetization model, and launch roadmap.
Educational Games
Tal highlighted SDLC’s educational game development and organized QA. The review also notes responsive fixes and clear communication as the project grew in scope.
Game Development
Eunice praised clear communication, thorough documentation, and clean, scalable code. The review also highlights reliability under heavy use and a responsive team.
Explore SDLC Corp guides on Android game development, mobile gaming industry trends, and in-app purchase monetization.
Planning to outsource mobile game development? Share your requirements, timeline, existing build, or game concept. Then our team reviews it and recommends the right scope, team structure, and delivery approach.
We review your brief, estimate scope, and recommend the right team model.
No sales pressure. We reply with realistic scope and delivery recommendations.
Straight answers on mobile game development cost, timeline, ownership, platforms, and support.
Timeline & Cost
A casual mobile game typically takes 8–16 weeks from concept to store submission. Multiplayer or feature-heavy games can run longer depending on scope.
Mobile game budgets typically range from $15,000 to $500,000 depending on genre, platform, and feature scope. As a rough guide, a hyper-casual game costs $15,000 to $40,000. A casual or puzzle game costs $40,000 to $120,000. Multiplayer or mid-core games run $100,000 to $300,000, while large 3D titles with live backends start at $300,000. We share a detailed estimate after reviewing your requirements.
Apple App Store reviews usually finish within 1 to 3 days. Google Play reviews take from a few hours to several days. However, first submissions can take longer, and a rejection adds a resubmission cycle. To avoid delays, we prepare store listings, builds, and compliance checks in advance. For details, see Google Play’s app publishing and review guidance.
Platforms & Ownership
Yes, natively per platform, or cross-platform through Unity or Unreal depending on your timeline and budget.
Unity suits most 2D and 3D mobile games and ships to Android and iOS from one codebase. Unreal fits high-fidelity 3D titles. Native Swift or Kotlin works best when you need deep platform features. We recommend one after reviewing your genre, target devices, and budget. For a deeper breakdown, read our Unity vs Unreal comparison.
You do. We agree on ownership of the source code and all game IP in the contract before development starts. That way, you know exactly what you receive at handover.
Yes. We sign an NDA before reviewing your concept. After that, your designs, code, and business plans stay confidential throughout the project.
Your company should own the Google Play and Apple Developer accounts used to publish your game. You can grant our team the permissions we need to prepare and submit builds. Meanwhile, you keep control of store listings, payments, and future releases. We agree on account fees and access responsibilities before submission.
Existing Games & Support
Yes. We start with a code and performance audit. Then we fix bugs, update for new OS versions, add features, or scale the backend. We need your source code and store access to begin. If the codebase is not worth maintaining, we advise on a rebuild.
Yes, post-launch support covers hotfixes, updates, monitoring, and analytics review.
Depending on the agreed scope, we track return rates, tutorial completion, and progression. This shows where players drop off. These findings then guide gameplay balancing, onboarding fixes, and content updates. We agree on retention targets and ongoing work with you, but we cannot guarantee specific results.
Choosing a Studio
First, look for shipped games on the app stores and case studies with real metrics. Next, check engine expertise, estimate clarity, source code ownership, device testing, and post-launch support. Finally, ask to speak with the team that will build your game.
Ready to Innovate?

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60510

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