Unity Game Development Company
SDLC Corp is a specialist Unity game development company delivering full-cycle 2D, 3D, AR, and VR games across mobile, PC, console, and WebGL — with full source code ownership and no revenue share.
4.9 ★
4.8 ★
5.0 ★A Unity Game Studio Built for Delivery
SDLC Corp is a specialist Unity game development company specialising in custom 2D, 3D, AR, and VR game builds for mobile, PC, and console. Unity is our primary engine for mobile-first, casual, mid-core, and iGaming projects — chosen for its cross-platform flexibility and proven mobile performance at scale.
We have shipped over 500 Unity games across hyper-casual, RPG, multiplayer, sports, and real-money gaming genres. Every project ships with full source code ownership — no lock-in, no revenue share, no licensing restrictions.
Our 120+ Unity developers work in structured sprint cycles with weekly builds, milestone sign-offs, and post-launch live operations support built in from day one. As a full-cycle Unity game development company, we stay accountable beyond launch — not just through it.
Full-Cycle Studio
Concept through live ops
Unity Engine Expert
2D, 3D, AR, VR, WebGL
Source Ownership
No lock-in, no rev-share
120+ Unity Developers
Part of 400+ team
5 Global Offices
USA, UK, India, UAE, Qatar
Trusted by Global Studios, Brands & Enterprises
Every rating on independent B2B platforms reflects a real Unity project outcome — verified by the platform against an actual engagement, not self-reported.
Selected clients — additional references available under NDA
“Smooth, transparent, and professional. Clean scalable Unity code and full alignment through every milestone. Zero surprises.”
“The interactive gameplay, storytelling, and mechanics they built were exceptional. True innovators in Unity game development.”
“Delivered on time, communicated clearly throughout, and the final Unity product exceeded what we had scoped at the start.”
Expert Unity Game Development Solutions: High-Performance Games Built
As a specialist Unity game development company, we cover every genre and platform. Unity supports 2D, 3D, AR, VR, and WebGL from a single codebase — letting us match any delivery model to your platform, budget, and timeline.
Full-Cycle Unity Game Development Company
From GDD to store launch — milestones, QA gates, and platform certification in Unity.
Unity Mobile Game Development
iOS and Android Unity games — hyper-casual to mid-core with live-service infrastructure.
Unity Multi-Platform Development
iOS, Android, PC, WebGL, and consoles from a single Unity codebase. Optimised for each target.
Unity AR and VR Game Development
ARKit, ARCore, Meta Quest, PlayStation VR, and HTC Vive — immersive experiences in Unity.
Unity Game Prototyping
Playable Unity prototype in 4–6 weeks to validate core mechanics before full production.
Unity Game Porting & Migration
Port existing titles to Unity or migrate across platforms with full performance optimisation.
Unity LiveOps & Game Support
Real-time updates, hotfixes, seasonal content, and post-launch live operations.
Unity 2D & 3D Art Production
Asset pipelines, character animation, VFX, HUD design — fully integrated with your Unity build.
Proven Game Projects & Case Studies Showcasing Real-World Success
Four Unity projects — each demonstrating a different genre, platform, and production challenge. All delivered on time and under NDA where requested.
View All Case Studies →Unity RPG for iOS and Android. We built live-service infrastructure from day one — seasonal events, in-app purchase economy, and analytics-driven content updates. A single Unity codebase enabled simultaneous iOS and Android shipping — no platform rebuild required.
Full-stack Unity poker platform with real-money and play-money modes, RNG certification, and responsible gambling tools. Gambling mechanics were validated and RNG-certified before any gameplay code was written. Launched on Web and Mobile via Unity WebGL.
Branded Unity mobile sports game for a global consumer brand. A custom Unity art pipeline maintained brand consistency across every asset. The game shipped on iOS and Android on the same day.
Unity multiplayer shooter with cross-platform matchmaking and anti-cheat systems. Low latency was a hard requirement — the backend was architected on Node.js and Redis with dedicated server hosting before gameplay production began. Sub-50ms latency achieved at launch.
Unity Engine & Full-Stack Technology
We use the full Unity ecosystem alongside proven backend, multiplayer, and DevOps tools. Engine choice alone doesn't determine quality — every tool in the stack is selected based on your platform, genre, and performance targets.
Why Choose Unity: Engine Advantages That Matter
According to Unity Technologies, Unity powers over 70% of mobile games globally. As a specialist Unity studio, we leverage every engine capability — from the render pipeline to the asset pipeline — to maximise quality and reduce production time.
Deploy to iOS, Android, PC, WebGL, and console from a single Unity project. Unity abstracts platform differences, which means each additional platform target costs a fraction of a ground-up rebuild.
Unity HDRP delivers console-quality visuals for PC and high-end mobile. URP is the right choice for broader device compatibility. We select the render pipeline during discovery — not during production.
Unity handles hyper-casual 2D, mid-core 3D, and AAA-quality content with equal capability — eliminating the need to change engines between project phases.
Unity's prefab system and real-time editor let us validate core game loops in days rather than weeks. Prototyping before production dramatically reduces budget risk — scope is confirmed before the first production sprint.
The Unity Asset Store and our internal library accelerate development on standard systems. All gameplay logic and core systems are built custom for your project — no off-the-shelf mechanics in production builds.
Unity's backend integrations — PlayFab, Firebase, Nakama — make live-service features like seasonal events, A/B testing, and analytics straightforward to implement from day one.

Every Platform Unity Ships On
One project, every major platform. Working with a Unity game development company that ships to all targets from a single codebase means you pay once and deploy everywhere — rather than rebuilding from scratch for each store or device.
We build Unity games for iOS and Android simultaneously from a single codebase. Unity supports both app stores natively, so submission and certification are included in every mobile project scope.
Unity games for Windows, macOS, PlayStation, Xbox, and Nintendo Switch. Console certification requires specific performance profiles — frame-rate targets are set during discovery, not at QA.
ARKit and ARCore for mobile AR. Meta Quest, PlayStation VR, and HTC Vive for immersive VR. Unity's OpenXR backend means a single project targets multiple XR headsets without rebuilding.
Unity WebGL builds for browser-based gaming, HTML5 delivery, and in-app embeds. WebGL performance improved significantly with Unity 2021+ — browser games are now viable for mid-core experiences, not just hyper-casual.
How We Deliver Unity Games: Five Stages
Milestone sign-offs, QA gates, and platform certification are built into the schedule from day one — not added at the end. Each stage requires client sign-off before we proceed.
GDD, platform targets, Unity version, render pipeline, and architecture confirmed. Misalignment at this stage is the leading cause of expensive rework — sign-off is required before a single production task is started.
A playable Unity prototype that locks the core loop. Validating mechanics before committing to full production is where most budget risk is eliminated — not in QA.
Sprint-based Unity development with weekly builds and client sign-off. Scope occasionally shifts as discovery insights emerge — our milestone structure absorbs changes without derailing the timeline.
Full device testing, profiling, and pre-submission certification. Certification failures are the most common launch delay — our QA gates run in parallel to eliminate sequential bottlenecks.
Monitoring, hotfixes, content updates, and live-service operations in Unity. Most player churn happens within the first 30 days of launch — LiveOps planning starts during production, not after.
Why Choose Our Unity Game Development Company
Six reasons studios, startups, and enterprises choose our Unity game development company over every other option. We are a production-first studio built around delivery accountability.
We own delivery, not just tasks. Unlike vendors that hand off code and disappear, we stay accountable through launch and beyond. As a result, clients avoid the handoff delays common with fragmented vendor relationships.
Our team of 120+ Unity specialists covers C#, DOTS, multiplayer, AR/VR, and mobile optimisation. Specialists produce accurate estimates and predictable delivery — generalist agencies can't match this.
Console and mobile certification is built into our QA timeline rather than treated as a post-development task. As a result, our Unity projects rarely fail first-attempt submission.
We integrate AI-assisted tools to compress iteration cycles. Unity's visual scripting and AI tooling have matured significantly — we use them selectively to accelerate prototyping and automated QA, not to replace engineering judgment.
You own 100% of your Unity project — code, assets, shaders, and build pipelines. No licensing restrictions, no revenue share, no lock-in. Unlike platform-tied studios, we transfer everything on final payment.
Weekly Unity builds, sprint demos, and written sign-offs at every milestone. Visibility eliminates surprises — clients always know exactly where their project stands before the next invoice arrives.
Unity Game Development Company: Your Questions Answered
Common questions about timelines, cost, source code, and working with our team. We respond within one business day.
A Unity game development company is a studio that uses the Unity engine to design, build, and launch interactive games. Unity supports 2D, 3D, AR, VR, and WebGL from a single codebase, enabling studios to target mobile, PC, console, and browser without rebuilding for each platform. SDLC Corp is a full-cycle Unity game development company delivering everything from concept and GDD through platform certification and live-service operations.
Timeline depends on scope, platform, and feature complexity. For example, a hyper-casual Unity mobile game can ship in 6–10 weeks. A mid-core Unity RPG or multiplayer title typically runs 4–9 months. A full Unity console or cross-platform production runs 12–24 months. Every project is scoped individually — we deliver a milestone timeline during discovery before committing to full production.
Unity game development costs range from $15k–$60k for a lean mobile launch, $60k–$200k for a cross-platform growth title, and $200k+ for full production. Although Unity reduces development cost compared to custom engines, the primary cost drivers are feature depth, art quality, and platform count. Final scope and cost are confirmed in our discovery phase.
Unity is generally better suited for mobile games because it offers smaller build sizes, better performance optimisation tools for low-end devices, and a larger mobile-specific ecosystem. However, Unreal Engine 5 has improved significantly for mobile in recent versions. The right engine depends on your genre, art style, and platform targets — we recommend confirming the engine choice during discovery rather than defaulting to Unity without evaluating Unreal.
Yes. Full source code ownership transfers to you on final payment — no lock-in, no revenue share, no licensing fees. In addition, all intellectual property rights transfer to you, including Unity project files, shaders, custom scripts, and build pipelines. Unlike some studios that retain licensing rights, we place no restrictions on how you use, modify, or distribute the code after handoff.
Yes. First-party console certification — Sony PlayStation, Microsoft Xbox, and Nintendo Switch — is managed as part of our delivery scope for Unity console projects. Unity has dedicated console build support, making the certification process well-defined. Our QA gates catch platform compliance issues before first submission — most of our projects clear certification on the first attempt.
Yes. Post-launch Unity maintenance, live-service operations, hotfixes, seasonal content updates, and platform compliance updates are all available as part of our ongoing support. Most player churn happens within 30 days of launch — LiveOps is planned during production, not treated as an afterthought. Thirty days of free post-launch support is included in every engagement.
We build hyper-casual, casual, mid-core, RPG, sports, multiplayer, iGaming, AR, VR, and educational games in Unity. As a specialist Unity game development company with 500+ shipped titles, we have production-proven workflows for every major genre. We also co-develop alongside existing studio pipelines, providing Unity engineers, artists, or QA specialists as embedded team members.
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