Educational Games
Tal highlighted SDLC’s educational game development, organized QA, responsive fixes, and clear communication as the project expanded in scope.
We build Android, iOS, and cross-platform mobile games from prototype to app store launch and post-launch support. Our team manages design, development, QA, and deployment under one roof for faster, smoother delivery.
Explore our multiplayer game for Android and iOS, alongside a VR football experience. See the gameplay, features, and development scope behind each project.
Developed a real-time Ludo game for Android and iOS with synchronized multiplayer matches.
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Developed an interactive VR football experience for Orange’s live 5G event.
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We build mobile games for Android, iOS, and cross-platform environments. Our team helps you choose the right platform based on your game concept, target audience, performance needs, and long-term growth strategy.
Native Android games built with Kotlin/Java or Unity, optimized for Play Store review, device compatibility, monetization and long-term scalability.
Explore AndroidNative or Unity-built iOS games engineered for App Store approval, Apple performance guidelines and the latest iPhone & iPad devices.
Explore iOSDevelop once using Unity or Unreal and launch simultaneously on Android and iOS while reducing development time and maintenance costs.
View Cross PlatformMobile game projects face recurring technical and business challenges. Addressing them early helps control scope, protect player experience, and prepare for launch. Apple reports that over 40% of unresolved App Review issues relate to Guideline 2.1, App Completeness, including crashes, placeholder content, and incomplete information. Read Apple’s App Review overview and App Review Guidelines.
A poor-fit engine or backend can limit growth, raise costs, and complicate updates.
01Device and OS differences can affect performance. Test across representative phones and versions before release.
02Unplanned features and repeated revisions can increase costs and delay launch.
03Ads and in-app purchases should support revenue without disrupting gameplay or retention.
04Live multiplayer needs reliable servers, matchmaking, and real-time synchronization as player numbers grow.
05Fast, engaging mobile games with simple controls, addictive gameplay, smooth performance, and monetization-ready features.
We build fast-loading casual and hyper-casual mobile games with intuitive tap-and-swipe controls, rewarding progression systems, and engaging gameplay for Android and iOS.
Our puzzle and arcade games feature engaging level design, smooth arcade mechanics, daily challenges, and rewarding progression systems that support enjoyable gameplay.
We develop real-time and turn-based multiplayer mobile games with secure matchmaking, private game rooms, leaderboards, and scalable backend architecture for online play.
Our RPG and adventure games combine immersive storytelling, character progression, and expansive game worlds to create engaging player experiences.
We create classic and custom card and board games with secure game logic, multiplayer rooms, tournaments, and reward systems for competitive play.
We build fantasy sports platforms with contest management, live score integration, and scalable infrastructure to support engaging gameplay.
Choose the engagement model that fits your project, timeline, and team. Scale or switch as your game evolves.
| Engagement model | How it works | Best for | Next step |
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Launch Mode
Full Game Build
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We manage development from concept through launch. Best for new games and teams without in-house developers. |
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Get Started |
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Scale Mode
Co-Development
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We work with your existing team on selected features, systems, or delivery milestones. |
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Let's Talk |
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Team Mode
Dedicated Team
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Developers, artists, and QA work exclusively on your project under your direction. |
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Hire Experts |
Every project moves through the same five stages, in the same order, regardless of genre or platform. That consistency is what makes timelines and cost estimates reliable from the start.
We define genre, platform, core mechanics, monetization model, and timeline before any code is written, so scope is agreed before it can quietly expand later.
A playable prototype validates the core loop early, before full production spend, so design issues surface while they're still cheap to fix.
Designers, developers, and artists work in sprints with playable build reviews, not status calls, so you're evaluating the actual game, not a progress slide.
Device and performance testing, plus store-compliance checks, follow our best practices for testing Android games so issues are caught before submission.
We handle store submission and launch-day monitoring, then stay on for hotfixes, updates, and analytics review so your game keeps improving after release.
Our mobile game development stack covers game engines, multiplayer systems, cloud backends, live operations, analytics, and publishing tools for Android and iOS games.
Firebase
Photon
AWS
Google Cloud
Firebase
Photon
AWS
Google Cloud
Firebase
Photon
AWS
Google Cloud
Blender
Autodesk Maya
Spine 2D
Figma
Blender
Autodesk Maya
Spine 2D
Figma
Blender
Autodesk Maya
Spine 2D
FigmaWhat ships inside
We build mobile game features that support player engagement, monetization, social competition, retention, and stable performance across Android, iOS, and cross-platform releases.
Rewarded, interstitial, and banner ads plus in-app purchases that drive mobile game revenue.
Re-engagement messaging tied to player behavior, not blanket blasts that get switched off.
Global and friend-based leaderboards with achievement systems that give players a reason to return.
Matchmaking and low-latency state sync built to hold up as concurrent player counts grow.
Core gameplay that works without a connection, with sync-on-reconnect for progress and purchases.
Event tracking wired in from day one, so retention decisions are based on player data, not guesswork.
Each feature is planned around your game loop, target audience, monetization model, and launch roadmap.
Tal highlighted SDLC’s educational game development, organized QA, responsive fixes, and clear communication as the project expanded in scope.
Robim highlighted SDLC’s NFT game development work, including real-time gameplay, smart contract functionality, and blockchain integration.
Read expert guides from SDLC Corp on Android game development, mobile gaming trends, VR gameplay, performance, monetization, and launch planning.
Share your requirements, timeline, existing build, or game concept. SDLC Corp will review your project and recommend the right scope, team structure, and delivery approach.
We review your brief, estimate scope, and recommend the right team model.
No sales pressure. We reply with realistic scope and delivery recommendations.
Straight answers on timeline, cost, ownership, platforms, and support.
Timeline & Cost
A casual mobile game typically takes 8–16 weeks from concept to store submission. Multiplayer or feature-heavy games can run longer depending on scope.
Mobile game budgets typically range from $15,000 to $500,000 depending on genre, platform, and feature scope. As a rough guide, a hyper-casual game costs $15,000 to $40,000, a casual or puzzle game $40,000 to $120,000, and a multiplayer or mid-core game $100,000 to $300,000. Large 3D titles with live backends start at $300,000. We provide a detailed estimate after reviewing requirements.
Apple App Store reviews usually finish within 1 to 3 days, and Google Play reviews take from a few hours to several days. First submissions can take longer, and a rejection adds a resubmission cycle. We prepare store listings, builds, and compliance checks in advance to avoid delays. For details, see Google Play’s app publishing and review guidance.
Platforms & Ownership
Yes, natively per platform, or cross-platform through Unity or Unreal depending on your timeline and budget.
Unity suits most 2D and 3D mobile games and ships to Android and iOS from one codebase. Unreal fits high-fidelity 3D titles. Native Swift or Kotlin works best when you need deep platform features. We recommend one after reviewing your genre, target devices, and budget. For a deeper breakdown, read our Unity vs Unreal comparison.
You do. Ownership of the source code and all game IP is agreed in the contract before development starts, so there is no ambiguity about what you receive at handover.
Yes. We sign an NDA before reviewing your concept, and your designs, code, and business plans stay confidential throughout the project.
Existing Games & Support
Yes. We start with a code and performance audit, then fix bugs, update for new OS versions, add features, or scale the backend. We need your source code and store access to begin. If the codebase cannot be maintained, we advise on a rebuild.
Yes, post-launch support covers hotfixes, updates, monitoring, and analytics review.
Choosing a Studio
Check for shipped games on the app stores, case studies with real metrics, engine expertise, a clear estimate, source code ownership, device testing, and post-launch support. Ask to speak with the team that will build your game.
Ready to Innovate?
United States:
2457 Kane Lane, Batavia, Illinois
60510
United Kingdom:
30 Charter Avenue, Coventry
CV4 8GE Post code: CV4 8GF United Kingdom
United Arab Emirates:
Unit No: 729, DMCC Business Centre Level No 1, Jewellery & Gemplex 3 Dubai, United Arab Emirates
India:
715, Astralis, Supernova, Sector 94 Noida, Delhi NCR India. 201301
Qatar:
B-ring road zone 25, Bin Dirham Plaza building 113, Street 220, 5th floor office 510 Doha, Qatar
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