Full-Cycle Video Game Studio — Mobile, PC, Console & VR

Video Game Development Company - Concept to Live Operations

SDLC Corp is a full-cycle video game development company. 500+ shipped games across mobile, PC, console, AR, and VR. One partner from concept through live operations – with full source code ownership and no revenue share.

20+Yrs Combined
500+Games Shipped
120+Game Devs
100M+Downloads
GoodFirms top rated video game development company AppFutura 4.9 rated Clutch 5.0 rated
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Full source code — no rev-share
NDA available on first call
About SDLC Corp

A Video Game Development Company Built for Delivery


Every video game developer on our team works within a structured sprint cycle. As a full-service video game development company, we build 2D, 3D, AR, and VR games for mobile, PC, and console. Every project ships with full source code and no revenue share.

We have shipped over 500 games across casual, mid-core, AAA, and iGaming genres — working as a full-cycle partner or integrating into existing studio pipelines as a co-development partner.

Our 120+ game developers work across Unity and Unreal Engine, with AI-assisted workflows for faster prototyping and automated QA. As a trusted game development studio since 2015, we bring a combined two decades of delivery expertise to every project.

Full-Cycle Studio

Concept through live ops

Unity & Unreal

Platform-matched engine

Source Ownership

No lock-in, no rev-share

120+ Game Developers

Part of 400+ company-wide

5 Global Offices

USA, UK, India, UAE, Qatar

Talk to a Game Producer →
Clients & Awards

Clients & Awards That Prove the Work

Verified by the world’s leading B2B review platforms. Because trust is earned through delivery, not marketing, our ratings reflect real project outcomes.

HUAWEI
ORANGE
VANS WORLD
FOREVER 21
ARTYFACT
TRANSWORLD
NOW.GG
ADCOOPS

Selected clients — logos shown with permission where applicable. Additional references available under NDA.

Top AI Solutions Provider 2025 — DesignRush
Best App Development Company — India E-Commerce Show 2022
Recognised by TechBehemoths, SoftwareSuggest, SelectedFirms
Clutch 5.0 · 11 Verified Reviews
GoodFirms 4.9 · 155 Reviews

“Smooth, transparent, and professional. They delivered clean scalable code and stayed aligned through every milestone.”

Eunice Helen
CEO, Solena Game Development — GoodFirms Verified

“SDLC Corp stands out as a supportive partner. Their team is responsive, technically strong, and genuinely invested in outcomes.”

Gaming Studio Client
Casino Game Development — GoodFirms Verified

“The team delivered on time, communicated clearly, and the final product exceeded what we had scoped at the start.”

CRP Development Client
Custom Game Platform — DesignRush Verified
Services

Our Game Development Expertise

We build RPG, casual, shooter, sports, and mid-core games across every platform — as a custom video game development partner or embedded co-development studio. Team structure, engagement model, and timeline adapt to your project.

Full-Cycle Video Game Development

Discovery to launch with defined milestones, QA gates, and platform certification. Need team augmentation? See our game developers for hire.

Mobile Game
Development

iOS and Android games in Unity — casual to mid-core with live-service infrastructure.

PC and Console
Development

Steam, Epic, PlayStation, Xbox, and Nintendo Switch. Console certification included.

Multiplayer and Online Games

Real-time PvP, co-op, and live-service. Node.js, Socket.IO, Redis, AWS auto-scaling.

AR and VR Game Development

AR across ARKit and ARCore, VR for Meta Quest, PlayStation VR, and HTC Vive.

iGaming and Casino
Games

Poker, slots, roulette, blackjack, rummy, and live dealer. RNG certification included.

Game Art and
Animation

2D and 3D asset production, VFX, character animation, and HUD design.

Game Prototype and
MVP

A playable prototype in 4–8 weeks to validate core mechanics before full production.

Portfolio & Case Studies

Portfolio — Games We’ve Shipped

Four projects from our portfolio — each demonstrating a different production model, platform, and technical challenge. All delivered on time and under NDA where requested.

View All Case Studies →
MultiplayerPC/ConsoleUnreal Engine 5
Shadow Strike
Unreal Multiplayer — PC/Console

Unreal Engine 5 multiplayer shooter for PC and console. We built dedicated matchmaking servers and anti-cheat systems from the ground up. The title launched with sub-50ms latency across all regions.

Platform
PC (Steam)
Engine
Unreal Engine 5
Timeline
11 months
RPGiOS/AndroidUnityLive-Service
Mystic Quest
Unity RPG Live-Service

Unity RPG for iOS and Android. We built live-service infrastructure from day one — seasonal events, in-app purchase economy, and analytics-driven content updates.

Platform
iOS + Android
Engine
Unity 2022
Timeline
8 months
Cross-PlatformPC/Console/MobileCross-Save
Eternal Nexus
5-Platform Cross-Play

Five-platform launch across PC, PlayStation, Xbox, iOS, and Android. QA milestones ran in parallel rather than sequentially, reducing certification time by six weeks.

Platform
PC/PS/Xbox/iOS/Android
Engine
Custom Engine
Timeline
14 months
iGamingPokerRNG Certified
Poker Arena
iGaming Platform

Full-stack poker platform with real-money and play-money modes, RNG certification, responsible gambling tools, and live dealer support.

Platform
Web + Mobile
Engine
Unity + Node.js
Timeline
10 months
Process

Game Development Timeline & Process

Every milestone, QA gate, and platform certification deadline is built into your schedule from day one — not added as a surprise after the project is underway.

01
Week 1–2
Discovery

GDD, platform, core loop, and architecture confirmed.

02
Week 2–4
Design

Art direction, UI wireframes, and a playable prototype.

03
Week 4–N
Production

Sprint-based development with weekly builds and client sign-off.

04
Final Sprint
QA & Cert

Full device testing, profiling, and pre-submission certification.

05
Post-Launch
LiveOps

Monitoring, hotfixes, content updates, and live-service operations.

Investment

Engagement Models & Planning Ranges

Planning benchmarks for outsource game development and full-cycle projects. Final scope and cost are confirmed in the discovery phase. These ranges give you a reliable starting point for budgeting.

Lean Launch
$15k – $60k
6 – 12 weeks
  • Hyper-casual or casual mobile
  • Single platform - iOS or Android
  • Unity - one build target
  • Core gameplay loop and basic UI
  • QA and App Store / Google Play submission
  • 30-day post-launch support
MOST POPULAR
Growth Build
$60k – $200k
3 – 8 months
  • Mid-core mobile or cross-platform
  • iOS + Android or PC + Mobile
  • Multiplayer or live-service infrastructure
  • In-app purchase and ad monetisation
  • QA, certification, and store optimisation
  • 90-day post-launch live ops support
Full Production
$200k+
9 – 18 months
  • AAA or console game development
  • Multi-platform - PC, console, mobile
  • Custom backend and scalable multiplayer
  • Full art production pipeline
  • Console certification included
  • Ongoing live-service sprints
04 — Team Extension & Outstaffing
Scale your team with embedded specialists

Dedicated SDLC Corp engineers, artists, or QA specialists embedded directly into your pipeline. You retain full sprint control - we provide talent, tools, and delivery accountability.

Scales in 1–2 weeksNDA availableWeekly reportingNo lock-in contracts
Figures cover software and platform development only - not platform licensing fees, marketing, or third-party vendor costs.
Why SDLC Corp

Why Studios Choose Our Game Development Services

Six reasons studios, startups, and enterprises choose SDLC Corp as their video game development studio. We are production-first - built around delivery accountability, not just resource provision.

01
Production Ownership

We own delivery, not just tasks. Unlike studios that hand off code and move on, we stay accountable through launch and beyond.

02
AI-Enhanced Workflows

We integrate AI-assisted tools to compress iteration cycles from a week to 2–3 days without compromising output quality.

03
Platform Certification Built In

Certification is built into our QA timeline rather than treated as an afterthought. As a result, our projects rarely fail first-attempt submission.

04
Art & Engineering Together

Our artists and engineers work in the same sprint cycles. Visual bugs surface during development, not after.

05
Monetisation-Aware Architecture

Because monetisation affects retention, we review both together rather than treating revenue mechanics as a post-launch add-on.

06
Unity and Unreal Expertise

Unity for mobile and casual to mid-core. Unreal for high-fidelity PC and console. We also support Godot for indie game development. We recommend the engine based on your platform, budget, and team size. Unity services.

Live Operations

LiveOps & Post-Launch Support

Launching is the start, not the finish. Most player churn happens within the first 30 days after launch - which is why LiveOps planning should start during production.

Server & Backend Health

24/7 infrastructure monitoring, auto-scaling, and incident response.

Seasonal Content Updates

New game modes, seasonal events, and themed content delivered on a regular cadence.

Monetisation Optimisation

A/B testing on pricing, bundles, and conversion flows to drive retention.

Analytics & Player Insights

Behavioural analytics, funnel analysis, and retention reporting.

Economy & Balance Tuning

In-game economy calibration to maintain fairness and engagement.

Platform Updates & Compliance

OS updates, SDK migrations, and store compliance changes handled proactively.

99.9%Server Uptime SLA
48hrCritical Hotfix Response
30-DayFree Post-Launch Support
FAQ

Frequently Asked Questions

Common questions about working with a video game development company. We respond within one business day.

How long does it take to develop a video game?

Timeline depends on platform, genre, and scope. For example, a hyper-casual mobile game can launch in 6–10 weeks. A mid-core or PC title, however, typically runs 4–9 months depending on feature depth. A full AAA or console production runs 12–24 months. Because every project is different, we deliver a scoped timeline with milestones in the discovery phase before committing to full production. As a result, clients always know what to expect before work begins.

What does video game development typically cost?

Costs range from $15k–$60k for a lean mobile launch, $60k–$200k for a growth-stage cross-platform title, and $200k+ for full production or console work. Because every game is different, final scope and cost are confirmed in the discovery phase. These ranges give you a reliable starting point for budget planning. Although scope can change during development, our milestone structure means you approve every major decision before we proceed.

Do you work on existing games or only new builds?

Both. We work as a full-cycle partner on new IP and as a co-development studio integrating into existing pipelines. We also take over LiveOps, QA, or porting work on live titles. Because our team covers engineering, art, and QA under one roof, clients can bring us in at any stage of their game without rebuilding their entire vendor relationship. In either case, you retain full ownership of all deliverables.

Who owns the source code?

You do. Full source code ownership transfers to you on final payment — no lock-in, no revenue share, no licensing fees. In addition, all intellectual property rights transfer to you on final payment. Because ownership matters from the start, we confirm this in writing before discovery begins. Unlike some studios that retain licensing rights, we place no restrictions on how you use, modify, or distribute the code after handoff.

Do you sign NDAs?

Yes. Because IP protection matters from the first conversation, we sign a mutual NDA before any technical discussion begins. In addition, all project deliverables transfer full intellectual property rights to you on final payment. We also operate under strict internal access controls so that only the team members assigned to your project can view your code, assets, or documentation.

What engines do you use?

We work primarily in Unity and Unreal Engine 5. Engine selection is based on your platform and budget rather than our internal tooling preference. For example, Unity suits mobile, cross-platform, and casual to mid-core builds particularly well. Unreal Engine 5, however, is better suited for high-fidelity PC and console targets. Because the wrong engine choice is difficult to reverse mid-project, we confirm the engine during discovery before production begins.

Can you handle platform certification?

Yes. First-party console certification — Sony, Microsoft, and Nintendo — is managed as part of our delivery scope. App Store and Google Play submission are included in all mobile projects. Because certification failures delay launch and cost money, our QA gates are structured to catch platform compliance issues before the first submission. As a result, our projects rarely require more than one certification attempt.

What makes SDLC Corp the right video game development company?

We are a full-cycle video game development company with 400+ professionals across engineering, art, QA, and live operations. Unlike task-based outsourcing vendors, we take production ownership from GDD through store submission and post-launch LiveOps. Because delivery accountability matters more than team size, we structure every engagement around clear milestones, weekly builds, and client sign-off at every stage. Full source code ownership is included on every project, regardless of engagement model.

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