Video Game Development Company - Concept to Live Operations
SDLC Corp is a full-cycle video game development company. 500+ shipped games across mobile, PC, console, AR, and VR. One partner from concept through live operations – with full source code ownership and no revenue share.

A Video Game Development Company Built for Delivery
Every video game developer on our team works within a structured sprint cycle. As a full-service video game development company, we build 2D, 3D, AR, and VR games for mobile, PC, and console. Every project ships with full source code and no revenue share.
We have shipped over 500 games across casual, mid-core, AAA, and iGaming genres — working as a full-cycle partner or integrating into existing studio pipelines as a co-development partner.
Our 120+ game developers work across Unity and Unreal Engine, with AI-assisted workflows for faster prototyping and automated QA. As a trusted game development studio since 2015, we bring a combined two decades of delivery expertise to every project.
Full-Cycle Studio
Concept through live ops
Unity & Unreal
Platform-matched engine
Source Ownership
No lock-in, no rev-share
120+ Game Developers
Part of 400+ company-wide
5 Global Offices
USA, UK, India, UAE, Qatar
Clients & Awards That Prove the Work
Verified by the world’s leading B2B review platforms. Because trust is earned through delivery, not marketing, our ratings reflect real project outcomes.
Selected clients — logos shown with permission where applicable. Additional references available under NDA.
“Smooth, transparent, and professional. They delivered clean scalable code and stayed aligned through every milestone.”
“SDLC Corp stands out as a supportive partner. Their team is responsive, technically strong, and genuinely invested in outcomes.”
“The team delivered on time, communicated clearly, and the final product exceeded what we had scoped at the start.”
Our Game Development Expertise
We build RPG, casual, shooter, sports, and mid-core games across every platform — as a custom video game development partner or embedded co-development studio. Team structure, engagement model, and timeline adapt to your project.
Full-Cycle Video Game Development
Discovery to launch with defined milestones, QA gates, and platform certification. Need team augmentation? See our game developers for hire.
Mobile Game
Development
iOS and Android games in Unity — casual to mid-core with live-service infrastructure.
PC and Console
Development
Steam, Epic, PlayStation, Xbox, and Nintendo Switch. Console certification included.
Multiplayer and Online Games
Real-time PvP, co-op, and live-service. Node.js, Socket.IO, Redis, AWS auto-scaling.
AR and VR Game Development
AR across ARKit and ARCore, VR for Meta Quest, PlayStation VR, and HTC Vive.
iGaming and Casino
Games
Poker, slots, roulette, blackjack, rummy, and live dealer. RNG certification included.
Game Prototype and
MVP
A playable prototype in 4–8 weeks to validate core mechanics before full production.
Portfolio — Games We’ve Shipped
Four projects from our portfolio — each demonstrating a different production model, platform, and technical challenge. All delivered on time and under NDA where requested.
View All Case Studies →Unreal Engine 5 multiplayer shooter for PC and console. We built dedicated matchmaking servers and anti-cheat systems from the ground up. The title launched with sub-50ms latency across all regions.
Unity RPG for iOS and Android. We built live-service infrastructure from day one — seasonal events, in-app purchase economy, and analytics-driven content updates.
Five-platform launch across PC, PlayStation, Xbox, iOS, and Android. QA milestones ran in parallel rather than sequentially, reducing certification time by six weeks.
Full-stack poker platform with real-money and play-money modes, RNG certification, responsible gambling tools, and live dealer support.
Game Development Timeline & Process
Every milestone, QA gate, and platform certification deadline is built into your schedule from day one — not added as a surprise after the project is underway.
GDD, platform, core loop, and architecture confirmed.
Art direction, UI wireframes, and a playable prototype.
Sprint-based development with weekly builds and client sign-off.
Full device testing, profiling, and pre-submission certification.
Monitoring, hotfixes, content updates, and live-service operations.
Engagement Models & Planning Ranges
Planning benchmarks for outsource game development and full-cycle projects. Final scope and cost are confirmed in the discovery phase. These ranges give you a reliable starting point for budgeting.
- Hyper-casual or casual mobile
- Single platform - iOS or Android
- Unity - one build target
- Core gameplay loop and basic UI
- QA and App Store / Google Play submission
- 30-day post-launch support
- Mid-core mobile or cross-platform
- iOS + Android or PC + Mobile
- Multiplayer or live-service infrastructure
- In-app purchase and ad monetisation
- QA, certification, and store optimisation
- 90-day post-launch live ops support
- AAA or console game development
- Multi-platform - PC, console, mobile
- Custom backend and scalable multiplayer
- Full art production pipeline
- Console certification included
- Ongoing live-service sprints
Dedicated SDLC Corp engineers, artists, or QA specialists embedded directly into your pipeline. You retain full sprint control - we provide talent, tools, and delivery accountability.
Why Studios Choose Our Game Development Services
Six reasons studios, startups, and enterprises choose SDLC Corp as their video game development studio. We are production-first - built around delivery accountability, not just resource provision.
We own delivery, not just tasks. Unlike studios that hand off code and move on, we stay accountable through launch and beyond.
We integrate AI-assisted tools to compress iteration cycles from a week to 2–3 days without compromising output quality.
Certification is built into our QA timeline rather than treated as an afterthought. As a result, our projects rarely fail first-attempt submission.
Our artists and engineers work in the same sprint cycles. Visual bugs surface during development, not after.
Because monetisation affects retention, we review both together rather than treating revenue mechanics as a post-launch add-on.
Unity for mobile and casual to mid-core. Unreal for high-fidelity PC and console. We also support Godot for indie game development. We recommend the engine based on your platform, budget, and team size. Unity services.
LiveOps & Post-Launch Support
Launching is the start, not the finish. Most player churn happens within the first 30 days after launch - which is why LiveOps planning should start during production.
24/7 infrastructure monitoring, auto-scaling, and incident response.
New game modes, seasonal events, and themed content delivered on a regular cadence.
A/B testing on pricing, bundles, and conversion flows to drive retention.
Behavioural analytics, funnel analysis, and retention reporting.
In-game economy calibration to maintain fairness and engagement.
OS updates, SDK migrations, and store compliance changes handled proactively.
Frequently Asked Questions
Common questions about working with a video game development company. We respond within one business day.
Timeline depends on platform, genre, and scope. For example, a hyper-casual mobile game can launch in 6–10 weeks. A mid-core or PC title, however, typically runs 4–9 months depending on feature depth. A full AAA or console production runs 12–24 months. Because every project is different, we deliver a scoped timeline with milestones in the discovery phase before committing to full production. As a result, clients always know what to expect before work begins.
Costs range from $15k–$60k for a lean mobile launch, $60k–$200k for a growth-stage cross-platform title, and $200k+ for full production or console work. Because every game is different, final scope and cost are confirmed in the discovery phase. These ranges give you a reliable starting point for budget planning. Although scope can change during development, our milestone structure means you approve every major decision before we proceed.
Both. We work as a full-cycle partner on new IP and as a co-development studio integrating into existing pipelines. We also take over LiveOps, QA, or porting work on live titles. Because our team covers engineering, art, and QA under one roof, clients can bring us in at any stage of their game without rebuilding their entire vendor relationship. In either case, you retain full ownership of all deliverables.
You do. Full source code ownership transfers to you on final payment — no lock-in, no revenue share, no licensing fees. In addition, all intellectual property rights transfer to you on final payment. Because ownership matters from the start, we confirm this in writing before discovery begins. Unlike some studios that retain licensing rights, we place no restrictions on how you use, modify, or distribute the code after handoff.
Yes. Because IP protection matters from the first conversation, we sign a mutual NDA before any technical discussion begins. In addition, all project deliverables transfer full intellectual property rights to you on final payment. We also operate under strict internal access controls so that only the team members assigned to your project can view your code, assets, or documentation.
We work primarily in Unity and Unreal Engine 5. Engine selection is based on your platform and budget rather than our internal tooling preference. For example, Unity suits mobile, cross-platform, and casual to mid-core builds particularly well. Unreal Engine 5, however, is better suited for high-fidelity PC and console targets. Because the wrong engine choice is difficult to reverse mid-project, we confirm the engine during discovery before production begins.
Yes. First-party console certification — Sony, Microsoft, and Nintendo — is managed as part of our delivery scope. App Store and Google Play submission are included in all mobile projects. Because certification failures delay launch and cost money, our QA gates are structured to catch platform compliance issues before the first submission. As a result, our projects rarely require more than one certification attempt.
We are a full-cycle video game development company with 400+ professionals across engineering, art, QA, and live operations. Unlike task-based outsourcing vendors, we take production ownership from GDD through store submission and post-launch LiveOps. Because delivery accountability matters more than team size, we structure every engagement around clear milestones, weekly builds, and client sign-off at every stage. Full source code ownership is included on every project, regardless of engagement model.
Contact Us
Share a few details about your project, and we’ll get back to you soon.
Let's Talk About Your Project
- Free Consultation
- 24/7 Experts Support
- On-Time Delivery
- sales@sdlccorp.com
- +1(510-630-6507)