Full-Cycle Game Development Partner — Since 2015

Game Development Company — Unity, Unreal, Mobile & Console

SDLC Corp is a game development company delivering full-cycle game development services for studios, startups, and product teams — mobile, PC, console, and XR with Unity, Unreal Engine, multiplayer, game art, QA, and LiveOps.

Since 2015Est.
500+Games Shipped
120+Specialists
100M+Downloads
GoodFirms game development companyAppFutura 4.9Clutch 5.0
Request a Proposal
NDA available upon request
Full source code ownership
Proof of Delivery

A Game Development Company Trusted by Studios & Global Brands

Since 2015, SDLC Corp has delivered 1,000+ game development projects across mobile, console, PC, and XR for operators across 40+ industries — with full source code ownership and no revenue share.

1,000+Projects Delivered
5Global Offices
40+Industries Served
98%Client Retention Rate
Unity Authorized Partner
Unreal Certified
Full Source Code
NDA on Request
5 Global Offices
Trusted by Studios, Product Teams & Global Brands
HuaweiArtyfact GamesEtisalatNow.ggStardustTransworldOrangeVerseHaierKirinMetaEdgeFujitsu+2 under NDA
Client Feedback & Delivery Outcomes
★★★★★Verified on Clutch & GoodFirms
★★★★★

“They delivered what they promised, and it is something that is missing nowadays. Every milestone was hit, every build was stable, and the QA process was transparent.”

SD
Studio Director
Mid-core Mobile Game, London
★★★★★

“The interactive gameplay, storytelling, and mechanics they built were genuinely impressive. SDLC Corp understood the VR constraint deeply โ€” they built for comfort, not just novelty.”

PL
Product Lead
VR Experience Studio, Berlin
★★★★★

“Real-time rendering, high-poly characters, and cinematic audio โ€” SDLC Corp is elite in AAA game development. First submission cert pass on both PS5 and Xbox Series X.”

TD
Technical Director
Console RPG Studio, Toronto
SDLC Corp game development company โ€” Unity multiplayer game build
Since 2015
Trusted
500+
Games
100M+
Downloads
Game Development Company Overview

Full-Cycle Game Development — One Partner, Every Discipline

SDLC Corp is a specialist game development company covering the complete production pipeline from discovery through LiveOps. Studios, startups, and product teams use us as their full-cycle partner or to augment specific disciplines — game art, multiplayer systems, engine development, or QA.

Mobile, PC & Console
iOS, Android, Windows, PS5, Xbox, Nintendo
Unity & Unreal Engine
Engine matched to genre in discovery
Multiplayer Systems
10k CCU from day one, server-authoritative
Full Art Production
2D/3D, VFX, animation, UI/UX
QA & Platform Cert
Console cert, device matrix, regression
Full Source Code
No revenue share, no lock-in on delivery
Client Partnerships

Game Development Services — End-to-End Delivery

Full-cycle video game development, game co-development, or team plug-in. Core gameplay, UI/UX, art, multiplayer, QA, and release support — one game development company, every discipline.

Full-Cycle Development

From discovery to launch — defined milestones, QA gates, and release readiness.

→ Predictable delivery with clear acceptance criteria

Unity Game Development

2D/3D games across mobile, PC, and WebGL — production workflows that keep builds clean.

→ Smoother builds and faster iteration cycles

Details
Unreal Engine Development

High-fidelity gameplay and rendering with performance-first engineering.

→ Premium visuals while keeping frame-time in check

Details
Gameplay Engineering

Core mechanics, loops, progression systems, and balancing foundations.

→ Stable core loop that supports retention tuning

Multiplayer Systems

Matchmaking, netcode integration, and scalable back-end patterns for multiplayer game development.

→ Reliable sessions with fewer disconnect edge-cases

Art Production

2D/3D assets, VFX, animation, and style-consistent pipelines.

→ Consistent visual direction across all screens

Mobile Game Development

Android and iOS — Unity, Unreal, native frameworks, scalable gameplay.

→ Engaging mobile games that drive Day-30 retention

Details
PC Game Development

High-performance desktop builds for Windows and Steam.

→ Stable frame rates on mid-to-high hardware

Details
Console Game Development

PlayStation, Xbox, Nintendo — platform certification included.

→ First-submission cert pass rates above 85%

Details
XR Game Development

AR, VR, and mixed reality experiences with comfort-first UX. Includes AR game development.

→ Comfortable interactions within XR constraints

Details
Optimization & QA

Device coverage, profiling, regression testing, and stability hardening.

→ Stable FPS targets on mid-range devices at launch

LiveOps & Scale

Update cadence, KPI checkpoints, backend analytics, post-launch support.

→ Measurable improvements per update cycle

Featured Work

Game Development Portfolio — AAA, Mobile & Console Shipped

A selection of delivered game development projects. For examples closer to your genre, platform, and scope, we share curated work samples under NDA.

MultiplayerUnityCross-Platform
Cross-Platform Action Game
10k CCU launch, cross-play iOS/Android/PC

Cross-platform action game built with Unity. Server-authoritative multiplayer supporting 10,000 CCU at launch. Cross-play between iOS, Android, and PC from a single codebase with platform-specific performance layers.

12 monthsUnityiOS/Android/PC
ConsoleUnreal Engine 5PS5 / Xbox
Console Adventure RPG
UE5, DualSense haptics, first-submission cert

Adventure RPG for PS5 and Xbox Series X in Unreal Engine 5. Lumen global illumination, DualSense adaptive trigger integration, and TRC certification passed on first submission.

14 monthsUE5PS5 / Xbox
MobileCasualLiveOps
Casual Mobile Game
Day-30 retention 42%, $2.1 ARPU

Hyper-casual mobile game with LiveOps content cadence. Day-7 retention 61%, Day-30 42%. Monetisation systems generating $2.1 ARPU with in-app purchase and rewarded ad integration.

8 monthsUnityiOS / Android
Game Art3DAAA RPG
3D Character Art Pack — AAA RPG
12 characters, full rigs, morph targets

Full 3D character art production for a mid-core RPG. 12 characters, high-poly sculpts to 15k tris, Spine rigs, and facial morph targets for in-engine cutscene animation.

4 monthsBlender / MayaUnity URP
Why Choose Us

How We Deliver Custom Game Development

Milestone-gated delivery with client sign-off at every phase. Progress is visible from sprint one — no surprises, no scope drift, no late discoveries.

01
Discovery & Scope

Align on goals, constraints, and success metrics before any production begins.

  • Product brief, success metrics, acceptance criteria
  • Feature backlog + milestones (MVP / v1 / roadmap)
  • Architecture plan + risk & dependency register
02
Prototype / Vertical Slice

Validate the core loop before committing to full production.

  • Playable build on target device
  • FPS, memory, and device performance baselines
  • Scope adjustments locked before production sprint
03
Production (Sprints)

Structured sprints with weekly builds — progress visible and decisions reversible.

  • Sprint plan, weekly builds, and demo notes
  • Art and UI integration per sprint
  • Crash and quality instrumentation active
04
QA & Release Readiness

Harden the build with repeatable QA gates before submission.

  • Test plan, device matrix, and QA reports
  • Bug triage logs and fix verification
  • Release checklist: store, package, compliance
05
Launch Readiness

Deploy with a monitored window and rollback path.

  • Deployment plan + rollback strategy
  • Monitoring and stability watch during launch
  • Hotfix pipeline for urgent post-launch issues
06
Iteration & Roadmap

Ship updates safely with content cadence and measurable goals.

  • Update cadence plan (sprints, releases, QA gates)
  • KPI review + prioritised improvement backlog
  • Maintenance options: SLA, response times, patching
Engagement

Engagement Models & Pricing

Three delivery models matched to where your project is today. All include weekly demos, defined milestones, and full source code ownership on delivery.

1,000+
Projects Delivered
98%
Client Retention
24/7
Post-Launch Support
Best for MVPs
Fixed Price
Best for: Defined scope, predictable budget
Scope

1 core loop, UI kit, baseline analytics, 1 target platform

Timeline

MVP: 4–8 weeks • Enterprise: 10–16 weeks

  • Defined budget & timeline
  • No hidden costs
  • Milestone-based invoicing
Get Fixed-Price Estimate
Most Popular
Time & Material
Best for: Scope that evolves — LiveOps, discovery, prototyping
Scope

1 core loop, UI kit, analytics, 1 platform (scope-adjustable)

Timeline

MVP: 6–12 weeks • Enterprise: ongoing release train

  • Flexible scope changes
  • Sprint / hourly billing
  • Weekly builds and reviews
Discuss Sprint-Based Delivery
Enterprise
Dedicated Team
Best for: Continuous delivery, scaling, and operational stability
Scope

Dedicated pod (eng/art/QA), roadmap ownership, multi-platform

Timeline

MVP: 8–12 weeks • Enterprise: 3–6 months for core

  • Roadmap ownership
  • Multi-platform scaling
  • Full-time availability
Build Your Team
Platforms, Engines & Stack

Our Custom Game Development Tech Stack

Engine and platform choices confirmed in discovery — matched to your target audience, not our preferred defaults. Every tool decision is documented with a reason.

Unity and Unreal Engine game development technology stack
Game Engines
Unity 2023 LTSUnreal Engine 5Godot 4Cocos2d
Mobile & Web
Unity MobileReact Native GamesHTML5 / WebGLCapacitor
Multiplayer & Backend
Photon FusionMirror NetworkingPlayFabNakamaAWS GameLift
3D Art & Animation
BlenderMaya3ds MaxZBrushSubstance Painter
2D Art & VFX
SpineDragonBonesAdobe AnimateAfter Effects
Stack is scoped, not assumed. Engine, render pipeline, networking, and art format confirmed in requirements. Blockchain and blockchain game development integrations scoped separately.
Game Genres

Game Genres We Build

Each genre has different progression mechanics, economy systems, UI patterns, and LiveOps decisions. Scope is shaped around how players engage in your specific genre.

Puzzle, Casual & Hyper-Casual

Match-3, word, trivia, and hyper-casual — engineered for session length, D1/D7 retention, and ad monetisation.

Action & Combat

2D/3D brawlers, platformers, and shooters — physics, hit detection, animation state machines, and frame-time budgets.

Strategy & Simulation

RTS, tower defence, city-builder, tycoon — game economy, AI pathing, and save-state architecture.

RPG & Adventure

Narrative systems, skill trees, quest logic, inventory, and dialogue — from indie RPG to AAA open-world.

Multiplayer & Competitive

Matchmaking, leaderboards, netcode, and session management — built for 10k CCU from day one. Unreal multiplayer guide →

Sports & Racing

Physics-based sports and racing games with real-time multiplayer and device-accurate performance tuning.

XR & Immersive

VR, AR, and MR experiences — comfort-first UX, spatial interaction design, and hardware-specific optimisation.

Indie, 2D & AAA Game Development

Stylised 2D games and indie titles with art-direction guidance, pixel-perfect rendering, and Steam/App Store submission support.

Have a niche genre? Share a reference title and target platforms — we'll map scope and milestones. Talk to an architect
FAQ

Common Questions

Questions about game development scope, timelines, costs, and working with a game development company. We respond within one business day.

What does a game development company actually do?
A game development company covers the full production pipeline: game design, engine development (Unity, Unreal), art production (2D/3D), multiplayer systems, QA, platform certification, HTML5 browser games, game UI/UX design, and post-launch LiveOps. SDLC Corp delivers all of these in-house — no subcontracting, full source code on delivery.
How much does game development cost?
A mobile MVP (1 core loop, single platform) typically costs $15,000–$40,000 and takes 4–8 weeks. A mid-core cross-platform title runs $80,000–$200,000 over 4–8 months. A full console or AAA production ranges $200,000–$600,000+ over 12–24 months. Scope, platform count, and art complexity are the three main cost drivers.
How long does it take to build a game?
A hyper-casual mobile game takes 4–8 weeks. A mid-core mobile or PC title takes 3–6 months. A console or multiplayer title takes 8–18 months. Timeline is driven by: core loop complexity, target platform count, art scope, and whether RNG/platform certification is required. We provide detailed milestone plans in the discovery phase.
Can I hire a game developer directly?
Yes. SDLC Corp offers dedicated game developer augmentation on daily rate or monthly retainer. Platform-specialist engineers (Unity, Unreal, multiplayer, game art) are available for team augmentation. Full IP ownership, daily standups, no minimum term. Useful for studios that have a pipeline but need to scale specific disciplines.
What is game outsourcing and how does it work?
Game outsourcing means contracting a specialist studio to handle specific production tasks — art production, QA, engine development, or full-cycle delivery. SDLC Corp is a full-time employed team: the engineers and artists scoped in the brief build the project. No subcontracting. NDA available on the first call.
Do you work with indie game studios?
Yes. SDLC Corp works with indie game studios, solo founders, and product teams alongside enterprise clients. We have fixed-price engagement models designed for MVP-stage indie projects. Scope, budget, and platform are discussed in a free discovery call before any commitment.
How is SDLC Corp different from Kevuru or Juego Studios?
SDLC Corp differentiates on: full source code ownership with no revenue share or lock-in, in-house multi-discipline teams (no subcontracting), and outcome-driven delivery — each service and phase specifies verifiable acceptance criteria. We cover mobile, PC, console, XR, multiplayer, and art production within a single engagement.
Question not listed? Contact us — we respond within one business day.

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