Casual Game
Development Company
SDLC Corp is a casual game development company. We build puzzle, match-3, hyper-casual, Ludo, card, and arcade games with multiplayer, AI opponents, and LiveOps. Backed by 106+ delivered games, our team handles design, art, development, QA, and launch for mobile, web, PC, and console.
Multiplayer Ludo
Card Games
Puzzle & Match-3
Chess Games
Hyper-Casual Casual Games We Have Built
See how we built a multiplayer Ludo game for iOS and Android. The case study covers its gameplay features and tech stack. It also shows how our casual game developers took it from concept to live release.
Multiplayer Ludo Game for Android & iOS
A Unity Ludo game with four-player matches, public and private rooms, and timed turns. Reconnection support keeps every match alive. In addition, Classic, Quick, and 2v2 modes pair familiar board play with real-time multiplayer.
Have a Casual Game Idea? Let’s Build It
Custom Casual Game
Development Services
We offer full-cycle casual game development for puzzle, match-3, hyper-casual, Ludo, card, chess, carrom, arcade, and board games. One team handles design, development, QA, launch, and LiveOps. As a result, you work with one partner across mobile, web, PC, and console.
Puzzle & Match-3 Game Development
Build match-3 and puzzle games with level design tools, booster economies, rewarded ads, and live events.
Start a Puzzle Build →Hyper-Casual Game Development
Ship hyper-casual and hybrid-casual games with one-touch controls, fast prototypes, and ad monetization.
Start a Hyper-Casual Build →Ludo Game Development
Launch Ludo games with private rooms, matchmaking, AI players, fair dice logic, tournaments, and cross-platform play.
Build a Ludo Game →Card Game Development
Develop card games with deck logic, secure shuffling, private tables, matchmaking, tournaments, and scalable game servers.
Deal Your Card Game →Chess Game Development
Build chess games with move validation, game clocks, tiered AI, ranked matchmaking, puzzles, analysis, and learning modes.
Develop a Chess Game →Carrom Board Game Development
Ship carrom games with realistic board physics, precise striker aiming, ranked matches, practice modes, and seasonal events.
Start a Carrom Build →Arcade Game Development
Create runners, stacking, and skill-based games with tight controls, level progression, leaderboards, and replayable sessions.
Start an Arcade Build →Board Game Development
Digital board games with rules engines, AI opponents, and multiplayer rooms.
See Our Board Game Development Company →Types of Casual Games We Develop
Compare nine casual game genres side by side. Each genre runs on a different core system. That system then shapes how we plan your build.
| Game Type | How It Plays | The System That Makes It Work | Platforms |
|---|---|---|---|
| Puzzle & Match-3 | Swap, match, and clear levels | A level pipeline with a booster economy and difficulty tuned from player data | MobileWeb |
| Hyper-Casual | One-touch runs of under a minute | A fast prototype loop and a session built around rewarded ads | Mobile |
| Ludo | Dice rolls decide the race home | Server-side dice RNG that players can't spoof or replay | MobileWeb |
| Board | Turns, rules, and a bit of luck | A rules engine you can retune without shipping a new build | MobileWebPC |
| Card | Hands, melds, and scoring rounds | A provably fair shuffle and tamper-proof table state | MobileWebPC |
| Carrom | Aim, flick, and read the rebound | Striker physics and collision tuning that feel identical on every device | MobileWeb |
| Chess | Pure skill, no luck, clock running | A move-validation engine plus AI you can dial from beginner to brutal | MobileWebPC |
| Arcade | Reflex runs, 60 seconds at a time | A difficulty curve and reward loop that earns the next replay | MobileWebPCConsole |
What Makes a Casual
Game Work
With good casual game design, players learn the game in seconds and finish a satisfying round within minutes. Just as important, they have a reason to come back tomorrow.
Core Loop and Onboarding
One simple action with a clear reward. We prove it in a playable prototype, so the first session teaches itself.
Progression and Economy
Levels, unlocks, currencies, and boosters that pace rewards and give players goals worth returning for.
Retention and Monetization
Ads, purchases, daily challenges, and events planned together, so revenue does not cost the player experience.
Casual Game Development Cost and Timeline
Typical casual game development cost and timeline ranges by scope. They run from simple hyper-casual builds to full cross-platform titles. After that, a short discovery phase confirms the figure for your game.
| Scope | Examples | Typical Cost | Typical Timeline |
|---|---|---|---|
| Simple single-platform game | Hyper-casual, simple puzzle, or arcade | $15,000-$40,000 | 8-12 weeks |
| Multiplayer game with AI | Ludo, card, chess, or carrom | $40,000-$90,000 | 14-16 weeks |
| Full cross-platform title | Match-3 or arcade with LiveOps and in-app purchases | $90,000+ | 6-9 months |
Gameplay Features We Can
Integrate
Players rarely see these systems, yet they notice at once when one is missing. That is why we build rules engines, multiplayer, AI opponents, leaderboards, and fair-play checks into every title.
Rules Engine
Your rulebook turned into dependable logic. It covers legal moves, turn order, scoring, penalties, win conditions, and edge cases.
Multiplayer & Matchmaking
Quick match, private rooms, friend invites, and teams. Reconnect handling also returns a dropped player to their seat, not out of the match.
AI Opponents
Bots fill empty seats and keep offline play alive. Each bot has difficulty tiers and human-like move timing tuned per genre.
Progression & Rewards
Levels, unlocks, daily challenges, streaks, and currencies that give players a reason to open the game again tomorrow.
Leaderboards & Tournaments
Friend, regional, and seasonal boards, plus brackets, leagues, and prize tables for competitive and event-driven play.
Fair Play & Anti-Cheat
The server validates every move, dice roll, shuffle, and result. Secure accounts and transactions sit behind it.
Flexible Development Models for Casual Games
Hire casual game developers on the model that fits your stage, scope, timeline, and budget. Each model works for mobile game development as well as web, PC, and console releases.
Game Co-Development
Best for studios with an in-house team. We add expertise or production support for specific features, art, or systems.
Includes- Rules engines, matchmaking, and multiplayer
- AI opponents, game art, UI/UX, and QA
- Backend, LiveOps, and platform integration
Full-Cycle Game Development
Best for clients who want one managed team. That team owns the full journey, from concept and game design to launch and LiveOps.
Includes- Discovery, GDD, and prototype planning
- Design, art, mechanics, backend, and multiplayer
- QA, deployment, launch, and post-launch LiveOps
Dedicated Game Development Team
Best for publishers and product companies. You get a stable team for long-term production or a steady release schedule.
Includes- Game designers, developers, and engineers
- 2D/3D artists, QA specialists, and project managers
- LiveOps, updates, and performance tuning
Casual Game Monetization
and LiveOps
We plan monetization alongside the game design, not after launch. That way, ads, in-app purchases, and LiveOps events lift player retention and revenue without hurting play.
Advertising
Rewarded, interstitial, and banner ads with mediation, placed where they support the session instead of interrupting it.
Purchases and Subscriptions
Currency packs, boosters, passes, cosmetics, and subscriptions, with server-side receipt validation.
Analytics and LiveOps
Firebase events track funnels and conversion. We also run A/B tests on levels and offers, and ship live events without a new build.
Ready to Build
Your Casual Game?
Work with a team that builds scalable casual games for iOS, Android, web, PC, and console. We handle balanced mechanics, multiplayer, and LiveOps in one place.
Talk to Our Casual Game Experts
Our Casual Game Development Process
Our structured workflow runs from discovery and casual game prototyping to QA, launch, and LiveOps. Along the way, you review playable builds at each key milestone across mobile, web, PC, and console.
- 01
Discovery & Requirement Analysis
We review your game concept, target players, genre, and platforms. Next, we map rules, game modes, visual direction, monetization, multiplayer needs, and timeline.
Project Scope Platform Plan - 02
Game Design & Prototyping
We define the core loop, controls, progression, economy, and win conditions. Then we build a playable prototype to prove the main mechanic before full production.
GDD & Economy Playable Prototype - 03
Game Art & Development
Our artists create 2D and 3D art and animation for characters, boards, cards, and interfaces. Meanwhile, developers build gameplay systems, AI, backend, multiplayer, purchases, and analytics.
Milestone Builds Core Systems - 04
QA & Game Balancing
Our quality assurance team runs functional, device, and performance testing. We also check networking, AI, purchases, security, and edge cases before release.
QA Reports Balancing Pass - 05
Launch & LiveOps
We handle platform submission, launch monitoring, and bug fixes. After launch, we run analytics, balancing, seasonal events, new content, and maintenance.
Store-Ready Build LiveOps Support
Casual Game
Project Deliverables
You receive the game build, source code, design document, art files, backend setup, and QA report. Everything transfers to you at project close, under NDA.
Game Build
A store-ready build for each agreed platform, with listing assets.
Backend and LiveOps Setup
Cloud backend, leaderboards, analytics, and purchase integration, with admin access and documentation.
Game Design Document
Core loop, progression rules, economy balance, and the LiveOps content plan.
Art and Design Files
Source files for the interface, characters, boards, cards, and animation.
Source Code
The full project repository with documented architecture.
QA Report and Support Plan
Device test results, a known-issues list, and the agreed post-launch schedule.
Why Choose Our Casual Game Development Company
Studios and publishers pick SDLC Corp for verified client reviews and transparent delivery. On top of that, you keep full ownership of code and assets.
SDLC developed a virtual classroom, sample games, an authoring tool, and additional games from the client’s designs. Tal highlighted QA reporting, fixes, and regular communication as project requirements evolved.
CEO, Helen Doron Connect
Nik praised SDLC’s technical guidance, responsive app development, and focus on functional UX. His review describes support throughout the transition from beta to a stable version.
Founder and CEO, BigBrain Games
Technologies for Cross-Platform Casual Game Development
Our core game engines are Unity, Cocos, and Godot. A typical Unity game then connects to Photon, Firebase, or a cloud backend. Beyond engines, our stack covers multiplayer networking, databases, and 2D and 3D art tools.
Unity
Unreal Engine
Godot
WebGL
iOS
Android
Steam
Nintendo Switch
AWS
Photon
Firebase
Kubernetes
Google Cloud
Docker
Blender
Autodesk Maya
Spine 2D
Figma
Cocos
Node.js
MySQL
PostgreSQL
JavaScript
C++
PlaystationCasual Game Development Insights and Guides
Read practical SDLC Corp guides on hyper-casual design, Ludo and board games, and chess with AR. They also cover engagement mechanics and monetization.
Let's Discuss Your Casual Game Project
Share your requirements, timeline, existing build, or game concept. SDLC Corp will review your project and recommend the right scope, team structure, and delivery approach.
What happens next?
We review your brief, estimate scope, and recommend the right team model.
- NDA Available
- 106+ Games Delivered
- Response Within 1 Business Day
No sales pressure. We reply with realistic scope and delivery recommendations.
Frequently Asked Questions
Clear answers on the casual games we build, pricing, timeline, and ownership. We also cover multiplayer, AI, engines, monetization, and support.
Games & Capabilities
A casual game development company designs and builds games that players learn in seconds and enjoy in short sessions. Typical genres include puzzle, match-3, hyper-casual, card, Ludo, and arcade games. The company covers design, art, engineering, QA, launch, and LiveOps. It also builds in the progression, rewards, and monetization that bring players back.
SDLC Corp develops puzzle and match-3, hyper-casual, Ludo, card, chess, carrom, arcade, and digital board games. These titles ship on mobile, web, PC, and console as part of our game development services.
Yes. We review the rulebook, components, scoring, and edge cases, then build the rules logic, AI, and multiplayer systems.
Pricing, Timeline & Ownership
A simple single-platform game costs about $15,000–$40,000. A multiplayer game with AI usually runs $40,000–$90,000, and a full cross-platform title is $90,000+. A discovery phase gives the most accurate estimate.
A simple single-platform game takes about 8 to 12 weeks. A multiplayer game with AI, such as our Ludo project, takes about 14 to 16 weeks. A full cross-platform title takes 6 to 9 months. A playable prototype comes first, so the core loop is proven before full production.
Yes. Project handover can include source code, artwork, game design files, documentation, and builds according to the agreed ownership terms.
Multiplayer & AI
Yes. We build real-time and turn-based multiplayer with matchmaking, private rooms, and friend invites. Each game also gets reconnect handling, rankings, tournaments, chat, and synced game states.
Yes. We build AI opponents with several difficulty levels, strategies, and response styles. In addition, each AI checks that every move is legal under the game rules.
Monetization, Platforms & Support
We plan the economy and monetization in the game design document, then build them during production. Options include rewarded and interstitial ads, in-app purchases, subscriptions, passes, cosmetics, and boosters. Analytics track funnels, session length, and conversion, while Firebase A/B Testing compares offers and levels. Finally, we set up LiveOps so events, challenges, and content updates ship after launch.
Unity suits most mobile, web, 2D, 3D, and cross-platform casual games. Unreal Engine fits visually advanced 3D projects. Depending on the project, we also use Godot, Cocos2d-x, Phaser, or custom technology. Our mobile game builds target iOS and Android, and we also ship to HTML5 and web, PC, and console.
Yes. We provide bug fixes, performance monitoring, new levels and events, balancing, and analytics. We also handle OS and engine updates and keep builds in line with Apple's App Review Guidelines. For an existing game, we can add new modes or level packs, run a backend migration, or handle game porting to new platforms.








