Casual Game
Development Company
SDLC Corp is a casual game development company building puzzle, match-3, hyper-casual, Ludo, card, and arcade games with multiplayer, AI opponents, and LiveOps. Backed by 106+ delivered games, we handle design, art, development, QA, and launch across mobile, web, PC, and console.
Multiplayer Ludo
Card Games
Puzzle & Match-3
Chess Games
Hyper-Casual Casual Games We Have Built.
Real game projects delivered by our team, where balanced mechanics, real-time multiplayer, AI opponents, and LiveOps come together into launch-ready titles. Browse more in our game case studies.
Real-Time Multiplayer Ludo Game for Android & iOS
Developed a release-ready Unity Ludo game with synchronized four-player matches, public and private rooms, timed turns, reconnection support, and server-validated dice and token moves across Classic, Quick, and 2v2 modes.
Have a Casual Game Idea? Let’s Build It.
Talk to Our Game Experts → Casual Game
Development Services
Casual game app development for puzzle, match-3, hyper-casual, Ludo, card, chess, carrom, and arcade games on mobile, web, PC, and console, with one team for design, development, QA, launch, and LiveOps.
Puzzle & Match-3 Game Development
Build match-3 and puzzle games with level design tools, booster economies, rewarded ads, and live events.
Start a Puzzle Build →Hyper-Casual Game Development
Ship hyper-casual and hybrid-casual games with one-touch controls, fast prototypes, and ad monetization.
Start a Hyper-Casual Build →Ludo Game Development
Launch Ludo games with private rooms, matchmaking, AI players, fair dice logic, tournaments, and cross-platform play.
Build a Ludo Game →Card Game Development
Develop card games with deck logic, secure shuffling, private tables, matchmaking, tournaments, and scalable game servers.
Deal Your Card Game →Chess Game Development
Build chess games with move validation, game clocks, tiered AI, ranked matchmaking, puzzles, analysis, and learning modes.
Develop a Chess Game →Carrom Board Game Development
Ship carrom games with realistic board physics, precise striker aiming, ranked matches, practice modes, and seasonal events.
Start a Carrom Build →Arcade Game Development
Create runners, stacking, and skill-based games with tight controls, level progression, leaderboards, and replayable sessions.
Start an Arcade Build →Board Game Development
Digital board games with rules engines, AI opponents, and multiplayer rooms.
See Our Board Game Development Company →How Each Casual Genre Is Built
Each genre needs a different system at its core. Here's what actually changes between them and what your build depends on.
| Game Type | How It Plays | The System That Makes It Work | Platforms |
|---|---|---|---|
| Puzzle & Match-3 | Swap, match, and clear levels | A level pipeline with a booster economy and difficulty tuned from player data | MobileWeb |
| Hyper-Casual | One-touch runs of under a minute | A fast prototype loop and a session built around rewarded ads | Mobile |
| Ludo | Dice rolls decide the race home | Server-side dice RNG that players can't spoof or replay | MobileWeb |
| Board | Turns, rules, and a bit of luck | A rules engine you can retune without shipping a new build | MobileWebPC |
| Card | Hands, melds, and scoring rounds | A provably fair shuffle and tamper-proof table state | MobileWebPC |
| Carrom | Aim, flick, and read the rebound | Striker physics and collision tuning that feel identical on every device | MobileWeb |
| Chess | Pure skill, no luck, clock running | A move-validation engine plus AI you can dial from beginner to brutal | MobileWebPC |
| Arcade | Reflex runs, 60 seconds at a time | A difficulty curve and reward loop that earns the next replay | MobileWebPCConsole |
What Makes a Casual
Game Work
A casual game works when a player understands it in seconds, finishes a satisfying round in a few minutes, and has a reason to return tomorrow.
Core Loop and Onboarding
One simple action with a clear reward, proven in a playable prototype, and a first session that teaches itself.
Progression and Economy
Levels, unlocks, currencies, and boosters that pace rewards and give players goals worth returning for.
Retention and Monetization
Ads, purchases, daily challenges, and events planned together, so revenue does not cost the player experience.
Casual Game Development Cost and Timeline
Indicative ranges by scope. A discovery phase gives the exact figure.
| Scope | Examples | Typical Cost | Typical Timeline |
|---|---|---|---|
| Simple single-platform game | Hyper-casual, simple puzzle, or arcade | $15,000-$40,000 | 8-12 weeks |
| Multiplayer game with AI | Ludo, card, chess, or carrom | $40,000-$90,000 | 14-16 weeks |
| Full cross-platform title | Match-3 or arcade with LiveOps and in-app purchases | $90,000+ | 6-9 months |
Gameplay Features We Can
Integrate
The systems behind a casual game that players never see, and notice instantly when they're missing.
Rules Engine
Your rulebook as dependable logic: legal moves, turn order, scoring, penalties, win conditions, and the edge cases players will find.
Multiplayer & Matchmaking
Quick match, private rooms, friend invites, and teams, with reconnect handling that returns a player to their seat instead of out of the match.
AI Opponents
Bots that fill empty seats and keep offline play alive, with difficulty tiers and human-like move timing tuned per genre.
Progression & Rewards
Levels, unlocks, daily challenges, streaks, and currencies that give players a reason to open the game again tomorrow.
Leaderboards & Tournaments
Friend, regional, and seasonal boards, plus brackets, leagues, and prize tables for competitive and event-driven play.
Fair Play & Anti-Cheat
Server-side validation of every move, dice roll, shuffle, and result, with secure accounts and transactions behind it.
Flexible Development Models for Casual Games
Hire casual game developers on flexible models based on project stage, production scope, timeline, budget, and internal team capacity, for mobile casual game development, plus web, PC, and console releases.
Game Co-Development
Best for studios with an in-house team that need extra expertise or production support on specific features, art, or systems.
Includes- Rules engines, matchmaking, and multiplayer
- AI opponents, game art, UI/UX, and QA
- Backend, LiveOps, and platform integration
Full-Cycle Game Development
Best for clients who want one managed team to own the full journey from concept and game design to launch and LiveOps.
Includes- Discovery, GDD, and prototype planning
- Design, art, mechanics, backend, and multiplayer
- QA, deployment, launch, and post-launch LiveOps
Dedicated Game Development Team
Best for publishers and product companies that need a stable team for long-term production or a continuous release schedule.
Includes- Game designers, developers, and engineers
- 2D/3D artists, QA testers, and project managers
- LiveOps, updates, and performance tuning
Monetization and LiveOps
for Casual Games
Revenue and retention are designed with the game, not added after launch.
Advertising
Rewarded, interstitial, and banner ads with mediation, placed where they support the session instead of interrupting it.
Purchases and Subscriptions
Currency packs, boosters, passes, cosmetics, and subscriptions, with server-side receipt validation.
Analytics and LiveOps
Firebase events for funnels and conversion, A/B tests on levels and offers, and events that ship without rebuilding the game.
Simple to Play.
Built to Keep Players Coming Back.
Work with a team that builds scalable casual games for mobile, web, PC, and console with balanced mechanics, multiplayer, and LiveOps.
Talk to Our Casual Game Experts
Our Casual Game Development Process
A structured workflow that keeps every milestone connected to a playable, reviewable result across mobile, web, PC, and console.
Discovery & Requirement Analysis
We review the game concept, target players, genre, platforms, rules, game modes, visual direction, monetization, multiplayer needs, and timeline.
Game Design & Prototyping
We define the core loop, controls, progression, economy, and win conditions, then build a playable prototype to validate the main mechanic before full production.
Game Art & Development
Our team builds characters, boards, cards, interfaces, animation, gameplay systems, AI, backend services, multiplayer, purchases, and analytics.
QA & Game Balancing
We test gameplay, rules, devices, performance, networking, AI, purchases, security, compatibility, and edge cases before release.
Launch & LiveOps
We handle platform submission, launch monitoring, bug fixes, analytics, balancing, seasonal events, new content, and ongoing maintenance.
What You Receive
at Handover
Everything built for your game transfers to you at project close, under NDA.
Game Build
A store-ready build for each agreed platform, with listing assets.
Backend and LiveOps Setup
Cloud backend, leaderboards, analytics, and purchase integration, with admin access and documentation.
Game Design Document
Core loop, progression rules, economy balance, and the LiveOps content plan.
Art and Design Files
Source files for the interface, characters, boards, cards, and animation.
Source Code
The full project repository with documented architecture.
QA Report and Support Plan
Device test results, a known-issues list, and the agreed post-launch schedule.
Why Game Studios Trust SDLC Corp
“SDLC Corp built our real-time multiplayer Ludo game end to end - fair dice logic, lag-free matchmaking, and solid anti-cheat on a scalable backend. It runs smoothly across Android, iOS, and web, and our players keep coming back.”
Multiplayer Ludo Game Project ✓ Verified
Technologies Behind Our Casual Game Development
From Unity, Cocos, and Godot to Photon, Firebase, and cloud backends, the tools we use to build and run casual games.
Unity
Unreal Engine
Godot
WebGL
iOS
Android
Steam
Nintendo Switch
AWS
Photon
Firebase
Kubernetes
Google Cloud
Docker
Blender
Autodesk Maya
Spine 2D
Figma
Cocos
Node.js
MySQL
PostgreSQL
JavaScript
C++
PlaystationCasual Game Development Insights and Guides
Explore practical SDLC Corp guides on hyper-casual game design, Ludo and board game development, chess and AR-powered experiences, engagement mechanics, and monetization strategy.
Let's Discuss Your Game Project
Share your requirements, timeline, existing build, or game concept. SDLC Corp will review your project and recommend the right scope, team structure, and delivery approach.
What happens next?
We review your brief, estimate scope, and recommend the right team model.
- NDA Available
- 106+ Games Delivered
- Response Within 1 Business Day
No sales pressure. We reply with realistic scope and delivery recommendations.
Frequently Asked Questions
Straight answers on the casual games we build, pricing, timeline, ownership, multiplayer, AI opponents, engines, monetization, and post-launch support.
Games & Capabilities
A casual game development company designs and builds games that players can learn in seconds and enjoy in short sessions, such as puzzle, match-3, hyper-casual, card, Ludo, and arcade games. It covers design, art, engineering, QA, launch, and LiveOps, and builds in the progression, rewards, and monetization that bring players back.
SDLC Corp develops puzzle and match-3, hyper-casual, Ludo, card, chess, carrom, arcade, and digital board games for mobile, web, PC, and console, as part of its game development services.
Yes. We review the rulebook, components, scoring, and edge cases, then build the rules logic, AI, and multiplayer systems.
Pricing, Timeline & Ownership
A simple single-platform game costs about $15,000–$40,000. A multiplayer game with AI usually runs $40,000–$90,000, and a full cross-platform title is $90,000+. A discovery phase gives the most accurate estimate.
A simple single-platform game takes about 8 to 12 weeks. A multiplayer game with AI, such as our Ludo project, takes about 14 to 16 weeks. A full cross-platform title takes 6 to 9 months. A playable prototype comes first, so the core loop is proven before full production.
Yes. Project handover can include source code, artwork, game design files, documentation, and builds according to the agreed ownership terms.
Multiplayer & AI
Yes. We build real-time and turn-based multiplayer with matchmaking, private rooms, friend invitations, reconnect handling, rankings, tournaments, chat, and synchronized game states.
Yes. AI opponents can be developed with different difficulty levels, strategies, response behavior, and legal-action validation according to the game rules.
Monetization, Platforms & Support
We plan the economy and monetization with the game design document and build them during production. Options include rewarded and interstitial ads, in-app purchases, subscriptions, passes, cosmetics, and boosters, with analytics for funnels, session length, and conversion. LiveOps is set up so events, challenges, and content updates can ship after launch.
Unity is often suitable for mobile, web, 2D, 3D, and cross-platform casual games. Unreal Engine may suit visually advanced 3D projects, and Godot, Cocos2d-x, Phaser, or custom technology may be used depending on the project. We target mobile (iOS and Android), HTML5 and web, PC, and console.
Yes. We provide bug fixes, performance monitoring, new levels and events, balancing, analytics, and operating-system and engine updates. We can also extend a game you already have with new modes, level packs, or a backend migration.








