CASUAL GAMES · MULTIPLAYER · AI OPPONENTS · LIVEOPS

Casual Game
Development Company

SDLC Corp is a casual game development company. We build puzzle, match-3, hyper-casual, Ludo, card, and arcade games with multiplayer, AI opponents, and LiveOps. Backed by 106+ delivered games, our team handles design, art, development, QA, and launch for mobile, web, PC, and console.

Colorful Ludo board game with dice and four-colour tokens in a multiplayer match. Multiplayer Ludo
Online card game table with playing cards and chips during a live round. Card Games
Colorful fantasy match-three puzzle game set in a magical garden with a young adventurer and fox companion. Puzzle & Match-3
Chess board mid-game with pieces positioned for a strategic move. Chess Games
Realistic off-road racing buggies speeding through a sunlit rocky canyon trail. Hyper-Casual
Find us on review platforms
Case Studies

Casual Games We Have Built

See how we built a multiplayer Ludo game for iOS and Android. The case study covers its gameplay features and tech stack. It also shows how our casual game developers took it from concept to live release.

Mobile Multiplayer · Ludo

Multiplayer Ludo Game for Android & iOS

A Unity Ludo game with four-player matches, public and private rooms, and timed turns. Reconnection support keeps every match alive. In addition, Classic, Quick, and 2v2 modes pair familiar board play with real-time multiplayer.

Game Type Multiplayer Ludo
Platforms Android & iOS
Multiplayer Ludo mobile game interface with a Ludo board and player controls

Have a Casual Game Idea? Let’s Build It

Our Services

Custom Casual Game
Development Services

We offer full-cycle casual game development for puzzle, match-3, hyper-casual, Ludo, card, chess, carrom, arcade, and board games. One team handles design, development, QA, launch, and LiveOps. As a result, you work with one partner across mobile, web, PC, and console.

Puzzle & Match-3 Game Development

Build match-3 and puzzle games with level design tools, booster economies, rewarded ads, and live events.

Start a Puzzle Build

Hyper-Casual Game Development

Ship hyper-casual and hybrid-casual games with one-touch controls, fast prototypes, and ad monetization.

Start a Hyper-Casual Build

Ludo Game Development

Launch Ludo games with private rooms, matchmaking, AI players, fair dice logic, tournaments, and cross-platform play.

Build a Ludo Game

Card Game Development

Develop card games with deck logic, secure shuffling, private tables, matchmaking, tournaments, and scalable game servers.

Deal Your Card Game

Chess Game Development

Build chess games with move validation, game clocks, tiered AI, ranked matchmaking, puzzles, analysis, and learning modes.

Develop a Chess Game

Carrom Board Game Development

Ship carrom games with realistic board physics, precise striker aiming, ranked matches, practice modes, and seasonal events.

Start a Carrom Build

Arcade Game Development

Create runners, stacking, and skill-based games with tight controls, level progression, leaderboards, and replayable sessions.

Start an Arcade Build
Genre Comparison

Types of Casual Games We Develop

Compare nine casual game genres side by side. Each genre runs on a different core system. That system then shapes how we plan your build.

Casual game genres compared by gameplay, core system, and platforms.
Game TypeHow It PlaysThe System That Makes It WorkPlatforms
Puzzle & Match-3 Swap, match, and clear levels A level pipeline with a booster economy and difficulty tuned from player data
MobileWeb
Hyper-Casual One-touch runs of under a minute A fast prototype loop and a session built around rewarded ads
Mobile
Ludo Dice rolls decide the race home Server-side dice RNG that players can't spoof or replay
MobileWeb
Board Turns, rules, and a bit of luck A rules engine you can retune without shipping a new build
MobileWebPC
Card Hands, melds, and scoring rounds A provably fair shuffle and tamper-proof table state
MobileWebPC
Carrom Aim, flick, and read the rebound Striker physics and collision tuning that feel identical on every device
MobileWeb
Chess Pure skill, no luck, clock running A move-validation engine plus AI you can dial from beginner to brutal
MobileWebPC
Arcade Reflex runs, 60 seconds at a time A difficulty curve and reward loop that earns the next replay
MobileWebPCConsole
Game Design

What Makes a Casual
Game Work

With good casual game design, players learn the game in seconds and finish a satisfying round within minutes. Just as important, they have a reason to come back tomorrow.

Core Loop and Onboarding

One simple action with a clear reward. We prove it in a playable prototype, so the first session teaches itself.

Progression and Economy

Levels, unlocks, currencies, and boosters that pace rewards and give players goals worth returning for.

Retention and Monetization

Ads, purchases, daily challenges, and events planned together, so revenue does not cost the player experience.

Cost & Timeline

Casual Game Development Cost and Timeline

Typical casual game development cost and timeline ranges by scope. They run from simple hyper-casual builds to full cross-platform titles. After that, a short discovery phase confirms the figure for your game.

Casual game cost and timeline by scope.
ScopeExamplesTypical CostTypical Timeline
Simple single-platform game Hyper-casual, simple puzzle, or arcade $15,000-$40,000
8-12 weeks
Multiplayer game with AI Ludo, card, chess, or carrom $40,000-$90,000
14-16 weeks
Full cross-platform title Match-3 or arcade with LiveOps and in-app purchases $90,000+
6-9 months
Gameplay Systems

Gameplay Features We Can
Integrate

Players rarely see these systems, yet they notice at once when one is missing. That is why we build rules engines, multiplayer, AI opponents, leaderboards, and fair-play checks into every title.

Rules Engine

Your rulebook turned into dependable logic. It covers legal moves, turn order, scoring, penalties, win conditions, and edge cases.

Multiplayer & Matchmaking

Quick match, private rooms, friend invites, and teams. Reconnect handling also returns a dropped player to their seat, not out of the match.

AI Opponents

Bots fill empty seats and keep offline play alive. Each bot has difficulty tiers and human-like move timing tuned per genre.

Progression & Rewards

Levels, unlocks, daily challenges, streaks, and currencies that give players a reason to open the game again tomorrow.

Leaderboards & Tournaments

Friend, regional, and seasonal boards, plus brackets, leagues, and prize tables for competitive and event-driven play.

Fair Play & Anti-Cheat

The server validates every move, dice roll, shuffle, and result. Secure accounts and transactions sit behind it.

Revenue & Retention

Casual Game Monetization
and LiveOps

We plan monetization alongside the game design, not after launch. That way, ads, in-app purchases, and LiveOps events lift player retention and revenue without hurting play.

Advertising

Rewarded, interstitial, and banner ads with mediation, placed where they support the session instead of interrupting it.

Purchases and Subscriptions

Currency packs, boosters, passes, cosmetics, and subscriptions, with server-side receipt validation.

Analytics and LiveOps

Firebase events track funnels and conversion. We also run A/B tests on levels and offers, and ship live events without a new build.

Ready to Build
Your Casual Game?

Work with a team that builds scalable casual games for iOS, Android, web, PC, and console. We handle balanced mechanics, multiplayer, and LiveOps in one place.

Talk to Our Casual Game Experts
Multiplayer Ludo game built by our casual game development company
Development Process

Our Casual Game Development Process

Our structured workflow runs from discovery and casual game prototyping to QA, launch, and LiveOps. Along the way, you review playable builds at each key milestone across mobile, web, PC, and console.

  1. Discovery & Requirement Analysis

    We review your game concept, target players, genre, and platforms. Next, we map rules, game modes, visual direction, monetization, multiplayer needs, and timeline.

    Project Scope Platform Plan
  2. Game Design & Prototyping

    We define the core loop, controls, progression, economy, and win conditions. Then we build a playable prototype to prove the main mechanic before full production.

    GDD & Economy Playable Prototype
  3. Game Art & Development

    Our artists create 2D and 3D art and animation for characters, boards, cards, and interfaces. Meanwhile, developers build gameplay systems, AI, backend, multiplayer, purchases, and analytics.

    Milestone Builds Core Systems
  4. QA & Game Balancing

    Our quality assurance team runs functional, device, and performance testing. We also check networking, AI, purchases, security, and edge cases before release.

    QA Reports Balancing Pass
  5. Launch & LiveOps

    We handle platform submission, launch monitoring, and bug fixes. After launch, we run analytics, balancing, seasonal events, new content, and maintenance.

    Store-Ready Build LiveOps Support
Handover

Casual Game
Project Deliverables

You receive the game build, source code, design document, art files, backend setup, and QA report. Everything transfers to you at project close, under NDA.

Game Build

A store-ready build for each agreed platform, with listing assets.

Backend and LiveOps Setup

Cloud backend, leaderboards, analytics, and purchase integration, with admin access and documentation.

Game Design Document

Core loop, progression rules, economy balance, and the LiveOps content plan.

Art and Design Files

Source files for the interface, characters, boards, cards, and animation.

Source Code

The full project repository with documented architecture.

QA Report and Support Plan

Device test results, a known-issues list, and the agreed post-launch schedule.

Why Choose Us

Why Choose Our Casual Game Development Company

Studios and publishers pick SDLC Corp for verified client reviews and transparent delivery. On top of that, you keep full ownership of code and assets.

5/5 · 17 July 2024
Review summary

SDLC developed a virtual classroom, sample games, an authoring tool, and additional games from the client’s designs. Tal highlighted QA reporting, fixes, and regular communication as project requirements evolved.

Tal Segel
CEO, Helen Doron Connect
Verified review on GoodFirms ↗
5/5 · 17 July 2024
Review summary

Nik praised SDLC’s technical guidance, responsive app development, and focus on functional UX. His review describes support throughout the transition from beta to a stable version.

Nik Bonaddio
Founder and CEO, BigBrain Games
Verified review on GoodFirms ↗
1 / 2
106+ Games Delivered
11+ Years in Game Dev
96% Client Retention
NDA signed before we review your game idea
Full source code, assets, builds, and IP transferred to you
Clear scope, game design, timeline, and cost in writing
Request a Casual Game Plan Share your brief. We’ll map the right game mechanics, platforms, team, timeline, and delivery path.
Technologies

Technologies for Cross-Platform Casual Game Development

Our core game engines are Unity, Cocos, and Godot. A typical Unity game then connects to Photon, Firebase, or a cloud backend. Beyond engines, our stack covers multiplayer networking, databases, and 2D and 3D art tools.

Unity logoUnity
Unreal Engine logoUnreal Engine
Godot logoGodot
WebGL logoWebGL
iOS logoiOS
Android logoAndroid
Steam logoSteam
Nintendo Switch logoNintendo Switch
AWS logoAWS
Photon logoPhoton
Firebase logoFirebase
Kubernetes logoKubernetes
Google Cloud logoGoogle Cloud
Docker logoDocker
Blender logoBlender
Autodesk Maya logoAutodesk Maya
Spine 2D logoSpine 2D
Figma logoFigma
Cocos logoCocos
Nodejs logoNode.js
MySQL logoMySQL
postgresql logoPostgreSQL
javascript logoJavaScript
cplusplus logoC++
Playstation logoPlaystation
Insights and Guides

Casual Game Development Insights and Guides

Read practical SDLC Corp guides on hyper-casual design, Ludo and board games, and chess with AR. They also cover engagement mechanics and monetization.

Start Your Game Project

Let's Discuss Your Casual Game Project

Share your requirements, timeline, existing build, or game concept. SDLC Corp will review your project and recommend the right scope, team structure, and delivery approach.

What happens next?

We review your brief, estimate scope, and recommend the right team model.

  • NDA Available
  • 106+ Games Delivered
  • Response Within 1 Business Day

No sales pressure. We reply with realistic scope and delivery recommendations.

FAQ

Frequently Asked Questions

Clear answers on the casual games we build, pricing, timeline, and ownership. We also cover multiplayer, AI, engines, monetization, and support.

Games & Capabilities

A casual game development company designs and builds games that players learn in seconds and enjoy in short sessions. Typical genres include puzzle, match-3, hyper-casual, card, Ludo, and arcade games. The company covers design, art, engineering, QA, launch, and LiveOps. It also builds in the progression, rewards, and monetization that bring players back.

Pricing, Timeline & Ownership

Multiplayer & AI

Monetization, Platforms & Support